ZTGD | I Can't Escape: Darkness Review

Jae Lee writes:I’ve mentioned before in my review of Rogue Legacy that I tend to dislike roguelikes, as I prefer a more focused, directed experience.

When things are randomly generated, there are instances where everything that can go wrong and does, leading to jarring difficulty spikes and other possibly unforeseen consequences.

In the case of Rogue Legacy, the incredibly tight controls and creative upgrade system mitigated most of those issues, resulting in a fun, infinitely replayable experience.

“I Can’t Escape: Darkness” also shares in the fact that it uses a roguelike engine to build most of its dungeon layouts for replay value’s sake, but fails in actually making me wanting to delve deeper into its dungeons.

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