Stephen Little writes: "What a time to be alive. In my grandfather’s day, they had to walk for miles in the snow for anything. In my day, I had to walk a good ten minutes to get a bus, a linchpin in my otherwise neglected exercise regime. Now, in my child’s day, these kids are complaining about the walk their Dragonborn has to endure between Whiterun and Riften: a textbook case of first world problems if ever there was one.
The seeming resurgence of the “open world” game has brought problems such as these to light in the minds of many who could previously stomach little more than a short and conveniently located corridor to get anywhere. More games than ever are being developed and advertised as being open world. That this is making inroads into series that previously never employed the mechanic, is giving many pause for thought."