Verisimilitude and video games: atmospheric realism in urban environments - [email protected]

Matt Ferguson dives into an examination of verisimilitude - the art of creating convincing realism - in video games. Through titles such as Assassin's Creed and Grand Theft Auto 5, he explores what small and seemingly inconsequential pieces can add to a player's sense of immersion, as well as examining what large-scale things such as realistic setting and design does for player engagement.

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