Eurogamer:
"Try and shake the image of Czech no-fantasy role-playing game Kingdom Come: Deliverance being a small indie thing. Yes it is crowdfunded, to a degree, but no it isn't small. We're talking about a handsome 3D game world powered by CryEngine 3, and about an experience at least 50 hours long, says Daniel Vavra, the man in charge. Deliverance has a 70-person team behind it. Vavra calls it "triple-A", which may be a little over the top, but the point is it's not far off."
"The Höfen-based (Austria) video games publisher PLAION and Prague-based (czech republic) indie games developer Warhorse Studios, are today very happy to announce that their critically acclaimed historical ARPG "Kingdom Come: Deliverance", is now available for the Nintendo Switch." - Jonas Ek, TGG.
Like i thought it can get into the 10's of fps but pushes to 30fps
https://www.youtube.com/wat...
"As revealed in Nintendo’s first Direct of 2024, the acclaimed historical action RPG," Kingdom Come: Deliverance", is coming to the Nintendo Switch on March 15th, 2024." - Sabre Interactive and Warhorse Studios.
Since they're revisiting this game ... they should do the Lord's work and give us a 60fps patch for PS5 and Series X. ⛪
Nice, don't know how good it can look on the switch but it's a pretty good game, you nintendo only guys in for a treat
Warhorse Studios celebrates a major milestone with their medieval RPG, Kingdom Come: Deliverance, reaching 6 million sales.
Native PS5 and Series versions at 60fps (or even just a patch) would be appreciated.
Some devs don't seem to understand how much extra revenue and buzz they'd generate with a simple 60fps patch.
Particularly this one because it's a first person game with intentionally clunky combat until your character improves which takes time.
It was one where there were some things I liked and some I didn't and I eventually went off it. The quests were good, the world looked great and archery without a crosshair was fun albeit rock hard.
Never really liked the melee combat seem to remember spending a lot of time running away if it was more than 1v1, realistic and no doubt I was crap at it but I still didn't enjoy it. Also struggled finding where to go especially if it needed to be a specific time of day.
Anyway, good to see something unique being successful.
Still early days yet, but I'm glad they managed to get additional funding. Hopefully I'll get to play Act 1 on the PS4 whenever it is ready.