"Soma isn’t much of a horror game. It’s less scary or horrifying than unsettling. When I think about what “horror” means, I end up with a few dismissive definitions; strip the “horror” elements from Soma (preferably using a bleach solution), and you’ve got a mix of adventure game-style puzzles and a mild interspersing of stealth sequences. It lacks jump scares almost entirely. There’s no long-term fear of running out of oil or sanity, as in developer Frictional Games’ last effort, Amnesia: The Dark Descent. Maybe the grim trappings, the blood-soaked viscera in unlit rooms, really are all that makes horror what it is."