Rebeccah Bassell, Analog Addiction. "Ultimately, my feelings about Cross of the Dutchman are centered around not only how I feel about the sub-par mechanics, but how I feel in general about the usage and touting of a game being “historically based.”
The compromise is often made in what a game is trying to do with its own “historically based” nature. It ultimately depends on how the game developers position themselves in relation to the study of history. Usually, this dichotomy arises: “Do I want to make this game historically-based in order to teach them the facts, dates, and events of this time?” or “Do I want to make this game historically based in order to explore the larger factors for why these events occurred, and potentially put players in that same decision making process?”"