DICE is testing a new "feature" that could completely ruin tank controls in BF4.
That's retarded, they better cancel it immediately
Don't lie you know the tank is OP and abused by people non-stop
So many combined arms games are ruining their whole balance to coddle infantry-centered players,it's not worth it in the long run. Tanks need to be tanks and infantry need to explode plain and simple.
If you're a skilled BF player, you shouldn't find that tanks and armored vehicles are OP. They can certainly be a nuisance, but if your good with the Engineer class, you should have no problem taking out armor with 3 well placed RPG rounds. If people think vehicles are OP in BAttlefield, they should just go back to Call of Duty where they don't have to worry about anything but lag and double-jump bullet dodging! Lol
@FUNKMACNATY Where I agree 3 well placed rpgs is the thing...no tanker with an IQ above 70 is going to just sit there and let you hit him 3 times over the course of 30 secs. Then include the idea you are on the minimap for 30 secs, you're lucky to even get off the 3rd before you're dead. YES...it takes a team...YES...bf4 is a team based shooter...YES...no one gives a shit about that. Personally, they should bring back the 3 m2 slams to destroy and leave the mechanics alone.
"Don't lie you know the tank is OP and abused by people non-stop" I will die without understanding this mentality. With the amount of people I see complain about tanks, it would be even more disturbing if it was coming from Battlefield vets, but I doubt that. It's a tank, a 60 ton mobile machine, that fires 120mm explosive rounds. Yea, it's OP, because yea, it's a tank. I'm much more critical about players on my "team" completely not concerned with helping the team, than I am about an enemy tank. Fire a couple rockets and be done with it.
@ funkmacnasty And if you are skilled with tanks then you should have no problem adjusting to the change. The way I see it, this prevents just anyone from hopping in a tank and destroying. If you want to be proficient in a tank then you have to take the time to learn how to shoot while moving. It's no different then why they opted to not make sniper rifles one-hit-kill weapons (except the ones on maps), while also having bullet drop at different distances, bullet travel, scope glare when ADS, etc. There is a learning curve and it's steeper than other guns, but not impossible. Now tanks just have a steeper learning curve. Seems like people are just mad they won't be able to get a bunch of easy kills in a tank anymore, without actual effort. EDIT: I don't think the tank is OP in regards to its power. It's a tank, it should be able to destroy things. But it's way to accessible for how strong it is. Something with that kind of power shouldn't be that accessible, it should take skill to use.
As long as there are suiciders with C4 attached to their car, tanks will never be OP. If tanks actually receive this 'new feature' they better make C4 suiciders not insta-klls to tanks.
tanks are OP against...a single person not in a tank...and because this fact is only supported by a small minority, its pretty clear the franchise is worse than ever... either way, don't worry about it too much...it just started in CTE testing...snipers and infantry centric loners...that still require that they can play infantry only on the massive vehicle maps instead of lockers...alone...are making sure it gets implemented...but since it just started testing, we won't see it for half a year at the earliest in vanilla...and by then, the guys that want it are all that will be left anyway...
Tanks pffft. My class is engineer and I always carry anti tank. Tanks are fun to destroy and easy.
i think the need to take off thermal optics for vehicular, or give a tool to infantry the hides you from thermal. I think its rediculous that tank can have thermal, and more armor. And all i play is bf but still it's annoying you trying to go from tree to tree and bam you die by a tank from the otherside of the map. Shit is annoying
Everything that they do to open up these games makes them worse. It's a tank, the entire point is that it's overpowered and it takes a team or an other tank to fight it. I've played BF for years and they keep making it worse. Seems Bad Company was as good as DICE could do.
Wow. A heavily armored vehicle of war, with a 120mm cannon is op against infantry? Who knew. It's people like that, that think tanks are op in bf4. You're the same people that completely ruined aircraft in planetside 2. As well as vehicles in many other games. Let's think... tanks were made in ww 1 to kill infantry. Aircraft were used in wars to kill tanks and infantry. Face it. Everything war related has been built to kill the soft squishy targets that are in infantry. Whether there on foot, or in a vehicle, the sole objective is to kill infantry. Thus by that defenition, everything is op against infantry. Solutions: don't play bf4. Or go play something else more infantry centric. Stop trying to complain about vehicles, in vehicle based games.
Your logic is sound, but its not really addressing the real issue...BF WAS vehicle based multiplayer a decade and a half ago... but now EA is clearly pushing it, and balancing it, as CoD w/ vehicles as a sort of option if you're bored, but we'll make them as terrible as possible to not interfere with others' lack of friends premium edition with deluxe pre-order bonus $10.99 load out unlocks available with beta testing continuing after release for no less than 2 years chrome doesn't work to launch the game your results may vary special 1st month DLC coming only to you but buy premium and you get it twice remember Sim City and Dead Space we gutted those franchises too but you people keep buying and even after hardline was laughable our profits are unreal extra gold battlepacks release with community exclusive missions that mean absolutely nothing but whatever free money lol teenagers game.
Tanks can turn the game easily, and are quite OP. However, this is a terrible way to nerf them. Or maybe too harsh.
seriously...what can't turn the game easily?...a bunch of random 'hats running around doing nothing, or even worse: learning to snipe...that is basically the only type of behavior that won't swing a round... a couple guys using tanks that are half decent? yeah, that will, but only if the other team doesn't have that...a couple good infantry players using faster vehicles to get to objectives? They'll do a it a whole lot faster...and that is all that will happen if this makes it in to retail... tanks don't need to be 'nerfed'...bad players need to stop influencing game balance and find other hobbies...this is coming from someone that barely uses them...there are counters, they're not a problem, its just a matter of finding at least one other human being that has his head on straight and can pay a slight amount of attention to whats going on outside of your 10 meter safety bubble...
Kleptic fucking nailed it. good show mate
Not at all. The only OP tanks are those with Engineers behind them. So it's fitting that 2+ people should be needed to take out a tank.
this has to be something behind this. BF has gone years on PC without any of this nonsense even being brought up.
This should have been in from the start. Now all the casuals will hate it. I would like to see it it. But then again I'm on a higher level when it comes to video games playing Arma. Obviously I'm superior.
We're you talking to us or the mirror? ;)
The point flew right over your head.
55% stinger missle damage as well, so all the heli guys can be pissed too.
Funny thing is...STIGLAS are being buffed in the next patch xD.
gonna be hell on anything flying, if they actually implement the anti air changes. they DIDNT add fly below radar either, so most heli pilots would be screwed. lol
Actually below radar is being brought back.
I hope they don't add this to bf4! What would like to see is the addition of the 3rd player in the tank like bf3 had. with next gen here and 64 players in a game this would seem to make sense.
wtf? -that is just stupid.. why are your trying to make bf4 go from bad to worse???
Bf4 isn't bad.
Bad? I still play it religiously with my mates and it's awesome dude. Maybe just me...? To each their own.
Same here. In fact, I'm still running BF4 on my ps4 using my old PS3 disc that came with the digital upgrade code for the ps4 version! Still plenty of players online.
BF4 is already a terrible game nothing they can do can change that.
How so? It's probably the best full multiplayer fps on current-gen consoles right now.
I bet welly just sucks at it. Go back to playing cod.
I suck at it? I have 3.2 k/d on it... BF4 is the worst BF except Hardline. Only casuals would think otherwise. It's a bad game and is only moving further away from what made BF great.
I know it's only a game that require constant balancing but the armies in the latest Battlefield series have pretty horrible generals. I mean, they send pilots to fly sorties with the barest of war fighting capabilities. Young pilots flew with no AA missiles to kill enemy pilots and no flares to spoof enemy missiles. Now they are trying their best to nerf their own tanks(after several years of war in the game's storyline).
Sad just sad.
Vehicle control in Battlefield is already terrible, its actually what put me off the series for good. Surely it cant get any worse...can it? Lets hope DICE change it for Battlefront.
Maybe you've never played Halo... Now THAT is a game with terrible vehicle controls!
I agree mate - i found both equally as awkward to control.
Yeah, no. I could see this effect being good if it was minimal for long range adjustments, could put a nice "spin" on the shots for trickier targets. This is just too excessive though.
Makes sense. Obviously you should have to adjust your shot based on the speed your tank is moving. Not that big of a deal really. You just need to find out where to aim off in front or behind the target.
Anything to nerf the vehicle whores is good.
Everyone I see in a tank go something stupid like 50-3, let the nerf roll in.
Exactly. I think they just need to either makes tanks move considerably slower and/or have a slower rate of fire, or nerf the damage and make them just really good suppression. Nothing aggravates me more than getting sniped by a tank from across the map.
People get that number in every vehicle. I see the most talented get over a hundred kills in mostly air vehicles though.
What needs to happen on the PC side is a fixed turret traverse speed like on console. Not only is the insta aim horribly unrealistic, but it pretty much turns the tanks into a 120mm cannon extention of the player, which is why they are such dominant vehicles on PC.
Watched the video and I'm slightly confused. Keep in mind I'm not much of a tank driver - more so infantry than anything. Anyways, when strafing left or right inside a tank and targeting an enemy, aren't you supposed to use the extended left and right bars on the crosshair to "lead" your shot so it lands on target? If so, we really didn't notice any of that technique in the video he displayed. I wonder if they actually lead their shots, would they actually hit the target.
Those bars are aids when you are aiming at a distant moving target, not for some ridiculous "drift shots". Thats like if you were moving forwards/backwards and had to use the up/down bars to estimate how much the shots start to arch upwards/downwards.
Actually you should need to lead the same if the target is moving at full speed or if you is moving at full speed and the target is stationary. Unless you add a targeting computer... Then you aim for the target, the target computer measures relative speed and distances, fires at correct angle - the shell curves in and hits the target. http://www.caranddriver.com... "You center the reticle on the target and press the laser button and the magic happens. The fire-control computer calculates things like wind speed and direction, lead angle measurement, the bend of the gun measured by the muzzle reference system, and data from the pendulum static cant sensor in the center of the turret, and then it makes automatic adjustments to the gun barrel. The calculations take less than the proverbial blink of a dirty thought, and you're presented with the calculated range in the sight. You squeeze the triggers, the gun fires, and if you did it right--it's hard to do it wrong--the target cooks off like a sparkler. In combat conditions, the firing system has an 85-percent first-shot kill probability."
Interesting. I like RegorL's idea, adding a targeting computer. Maybe EA can add a targeting computer DLC exclusive for pre-orders on their next franchise installment. *bad joke rim shot snare hit* But on a real note, that's interesting they're even considering implementing this instead of just toning down the defense/attack of the tanks themselves.
Would love to get back into BF4 o nthe XOne again but already got all the achievements.Hopefully dice will do better with BF5.Now back to Hardline best Battlefield multiplayer yet
Said no one ever. Its more like Best call of duty battlefield ever.
They are clearly trying to focus on 'realism' right now. My guess is they want to make the next Battlefield a bit more like a Arma-lite. Some bug fixes where things were out of whack are fine, like the gun barrel behind a wall thing. Obviously rubber banding, etc, etc. But now with updates like this and the night Zavod push, I really think they are testing the waters on all this stuff. Maybe it isn't even for the next Battlefield but perhaps a new IP, or another Battlefield spinoff like Hardline, Bad Company, or a new spin off. But yeah, the core gameplay is fun, they shouldn't screw with it too much, and sounds like from those testing this tank/sea controls, it's too much.
i dont use tanks i just like hitting them with the RPG7
Have they even fix this game yet? Lost track after the 232nd update..
This isn't realistic. Real tanks have fire controls and stabilization that negates this accuracy issue. P
realism != fun It is more fun to be able to hit a moving tank while yourself is moving if you have to make manual compensations rather than always hit if you fire with cross hair on target...
Dice is well known for messing up a game well after it was released and doing well.. . battlefield 3 for me was near perfect. When it was released. But 3 months after release the made HUGE Changes... and in turn killing the game completely. Mines were saw by everyone, and on everyones mini map, Artillery people could target them as soon as they lay a mine. It because a useless device... They also changed the fire controls on rifles... and again ruined the game... I never felt so rob, BF3 was awesome but they wanted the game to feel more like COD... BF3 was a waste of money for me and I am still bitter over it... I have invest into SW Battlefield here is hoping they do not screw us over again...
Yeah, it's sad what they've done to BF as a series. Now it's like CoD...people shotgun spamming at ridiculous range, quickscoping snipers, etc. The key to success in BF used to be teamwork and smart engagement tactics, and having the right weapon for the job. Run-n-gunners would get slaughtered. Now it's all run-n-gun shotguns and sniper rifles, and using mobile AA as an anti-infantry weapon (meanwhile, a tank round won't do crap to infantry unless it hits them in the face...but BF has always done that). Playing BF "correctly" will get you steamrolled now.
It's CTE, testing is the purpose... it's just a TEST !
I keep seeing people saying tanks are over powered.........but that is the whole point of them. Tracks have night vision and thermal as standard and nearly all of not all of them have reactive armour, for which you need proper anti tank rockets, rpgs wouldn't really do anything. So I think the tanks have been nerfed enough thanks.
Tanks are not overpowered: they are almost helpless against c4 jeep bombing because jeeps are so fast, and infantry with c4 equipped could be hiding in any nook or cranny! Tanks are like magnets and they are not OP enough to be altered.
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