Liam O'Connor reports:
''It's a little weird to think that one of the killer apps for the Xbox 360 at its launch was a little downloadable title that cost about $7. Yet Geometry Wars: Retro Evolved was indeed the talk of the town.
It was a simple, pure affair that demanded one more go, the desire to do better fuelled by online high score tables. Individual games lasted no more than 10 minutes or so, yet sessions could go on for hours. It was proof that the high score approach was still viable today.
However, after a while the truth of the experience became apparent. Geometry Wars was, while addictive, a rather shallow game. Top strategies merely focused on travelling in large circles while destroying everything in sight. High scores came from tenacity and the sheer ability to merely see through the colourful madness.''