Everybody’s Gone To The Rapture review | GamesTM

‘Can The Chinese Room’s low-key style be sustained over five to six hours?’ That was the question we’ve been asking ourselves since we first heard of Everybody’s Gone To The Rapture. The reason the studio’s previous games worked so well was because of their brevity: seminal hit Dear Esther was as ‘short form’ as games have gotten. It was a game about language, interpretation, slowing down, self-reflection. That worked within its fleeting campaign, but Everybody’s Gone To The Rapture… it loses some of that impact because of its length.

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