''Loved Star Fox, Kameo, Banjo, or anything else mega developer Rare's pumped out over the last 23 years of its existence? Then we've got a very special surprise for you. A massive, no-holds barred interview with one of Rare's stalwarts, Nick Burton, a senior software engineer who's been at the company since those heady N64 days, working on Star Fox Adventures right up to Kameo: Elements of Power and Jetpac Refuelled. We caught up with Nick in sunny Brighton during the Develop conference, and scored one of the most in-depth and frank interviews with the mega developer in years. So gargantuan was our chat with Nick that we're spreading it out over the whole week. Here, in part one, Nick takes us through his early, terrifying days at Rare, reveals how Dinosaur Planet on the N64 became Star Fox Adventures on the GameCube and tells us how he improved Kameo: Elements of Power's graphics after Microsoft asked the developer to make it a 360 launch title instead of an Xbox game.''