Watch Giuseppe of DualShockers stomp the massive (but defanged) Titan on PlayStation VR.
Wow looks so cool. Where you able to see the whole battlefield,party, and AOE circles this game is all about moving. I wanna try it soooo bad
Yep, I was. Tho Titan was super weakened. I actually get hit by the AOE on purpose once to see the fall (and it jumps you back up lol).
Abriael what did you think of the resolution in PS VR? Is there a noticeable screendoor effect? I am considering buying the PS VR headset when it is released. I had a DK2 but the screendoor effect was too distracting for me.
richie: just a bit, it was subtle enough not to be disturbing for me.
Besides you staring at his crotch the entire fight, do you really think this would be a viable way to play -- for extended periods of time and to adequately take in all the party/AOE data being presented? I'm still unsold on non-first person experiences in VR.
Lameguy. This was a quite quick and dirty port, but it still was a lot of fun. To be viable for general gameplay, it need lots of polish, but it could work
Does his crotch have teeth?
Well it seems that Sony rep has implied that the price point will be around the price of the console, and will be launching with 10 titles at launch! I think the price makes sense. But im sure it would be a bit steep for some people. Im personally a Day 1. What do you guys think? I think its fair considering its an expensive piece of gadgetry.
For me personally I think anything under $400 is reasonable for what it is and the technology involved. I am buying one regardless. I don't mind being an early adopter. I remember going to a large arcade maybe 15 years ago and trying a VR game with the HMD and a shooting/gun peripheral. Ever since that moment I was amazed with VR.
@S2Killinit The console could be $299 - $349 by then (actually is $349 in JP in Oct.), so it's not too steep for the Day 1 PS4 owners, but it definitely rules out mass appeal. $349 for camera bundle, $299 for VR headset only. The 10 launch titles is the bigger issue IMO, and hopefully they really work with developers on patch older games like Dying Light to have VR (since they're getting VR support on PC). Change the graphics settings to low / medium, lock it at 30fps, and give it a VR mode.
The video doesn't do VR justice. The sense of scale when you see a huge monster up close is to be marveled when you're actually experiencing VR.
Well, you gotta observe the ground a lot when fighting big trial bosses. Especially Titan and his plumes.
playing a game like this in first person really doesn't work too well, most players including myself have it zoomed right out so we can see all around us. Enemies can come from all directions and your gotta watch out for AOE markers as well.
QFT. Many of the hazards that come up are signal by visual warnings in the background. Goodluck seeing the environmental warnings while giving Titan a BJ as a tank. Of course, the guys trying to sell VR won't point out the obvious flaws. But good news...you can find out the logistical game design flaws AFTER paying "599 US Dollars" for it. Assuming there's no nausea on the final product, I wonder how many people will injure themselves when their bodies actually get fooled into reacting to the perceived visual stimulation. I bet we will see A LOT of injuries from kids who strap on daddy's toy and not know what to expect. All it will take is one news story with pictures and video of a 10-year-old lying motionless on the floor with VR strapped to their heads and you can start shorting facebook stock.
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