Paul from EGMR writes: "When Uncharted 2: Among Thieves was released, one of the major talking points that grew out of the reviews, was the question around the game’s scripted events. That any moments of suspense were ultimately proved fake because Drake, and in turn the player, was never genuinely in danger. Miss a cue, and the carefully constructed tension is replaced with frustration. And to a point, I agree with that criticism. But the more I thought about that Batman sequence, the more I understood the dilemma Naughty Dog were faced with. How to include the player in those sequences which, as a gamer, you’d expect to participate in? When the curtain is pulled back on a scripted sequence, is it a failure of the developer, or a failure of the medium?"