Open worlds are pretty fashionable at the minute. Every publisher seems intent on bragging about the size of their worlds as if they're comparing wang length at a public urinal. "It's bigger than all three of our previous games combined!" they declare. "It's more dense than people who pre-purchase our Season Passes!"
We've had a fair few open world games of various size and scope over the past couple of years, and the feature looks set to become more and more popular. But is this a good thing?
I'll kick the debate off.