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Always Sometimes Monsters taught me games aren’t always a force for good

To many, videogames are a kind of medicine. I’ve read stories about people immersing themselves in Metal Gear Solid to get themselves through a bereavement, obsessing over grindy MMOs to help deal with the directionless unease of unemployment, or revisiting childhood favourites to find an emotional anchor during traumatic life transitions. I’ve read those stories, encouraged by the apparent restorative properties gamers have found in the medium – but I’ve never really identified with them.

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