The BioShock series of first-person shooters have received near global acclaim from critics for their thoughtful stories, amazing settings and characters, and fun gameplay. And they’re not wrong.
However, rarely is a game perfect. I intend to shed light on some of the insistences, annoyances, logic problems, quirks and general silliness that developers Irrationals Games and 2K Marin thought they got away with.
Here are 10 things that still grind my gears about the first two games.