StarCraftWire.net continues to delve into the System Requirements of StarCraft II, and looks further into the physics engine used by the game. Havok will potentially bring previously unseen physical effects to the game:
"Havok Tools make up a portion of what will feature in the Blizzard engine that powers StarCraft II. What exactly Blizzard developers will do with the tool is completely up to them and some effects could be as yet unseen, but it is likely to have a focus upon the unit models and wrapping that emulation of real world physics to their movements, and it is likely to feature in the terrain and objects destructibles, that is the character models and the world environment."
This is the second part of a series where the site's PC tech guru is exploring all known (and unknown) facts about the StarCraft II system specs. It was preceeded by an analysis of the players' system requirements, and the next part will according to the site be about multicore processor interaction with StarCraft II.