Mad Max review - MMGN

Gaetano Prestia of MMGN writes: Avalanche Studio’s Mad Max was always going to struggle to be relevant being released on the same day as Metal Gear Solid V: The Phantom Pain. Rarely do we have two open-world games released at exactly the same time, but I think that despite the latter garnering all the attention and good press, Mad Max will benefit from flying (or, erm, riding) under the radar. In one sense, it’s already managed to build somewhat of a cult following, which is certainly fitting for a license that started off in a similar fashion: I feel that a lot of gamers are turning to it when the highly intimidating and at-times inaccessible Phantom Pain doesn’t quite appeal to them. In another sense, the game suffers from a number of design and technical issues that sometimes render the game near-unplayable: these might have been further amplified had they been present in a more publicised game. Either way, Mad Max has a lot going for it if you know where to look, and I’ve still had a lot of fun playing it.

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