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Konami And Kojima Need To Give Answers Regarding Cut Content In Metal Gear Solid 5: The Phantom Pain

And why the story is a big slap on the face of hardcore Metal Gear fans.

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gamingbolt.com
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Ghost_of_Tsushima855d ago

I'm sure this is Konami not Kojima. Wasn't Konami complaining how expensive the game was to make?

Sureshot855d ago

My guess is that Konami wanted MG to jump on the story dlc bandwagon and Kojima left because of that.

WitWolfy855d ago (Edited 855d ago )

I seriously doubt that...

I think Konami got irritated with Kojima for breaking the game time frame for releasing TTP. Then made a plan by releasing GZ as a stand alone game to get some of their revenue back to please board members and Konami investors.

A year later when the game still wasnt ready they forced him to release it anyways.. Ready or not.. Ending up in a massive fallout between the two, seeing Kojima was only about 66% complete with the game. And had to copy and paste most of the missions from chapter 1 to chapter 2 and delete chapter 3 altogether.

Forcing him to make the story work some how. Then in the end decided to remove his own name from the game (even though its displayed in ever possible main op level) seeing that this wasnt the version he wanted to release. Not by a long shot.

A man over estimated himself, his staff and time was against him. This isnt some Kojima twist of "The Phantom Pain has some deep meaning like: The game is missing a vital part of itself." It was a man with a vision but it was even too ambitious for himself to make especially in the situation he was already in.

morganfell855d ago

Kojima did not have the authority to remove his name from the game. He had been fired as an executive by Konami. Konami would not allow him to make such a choice. It would have been better for them had his name been on it but they wanted to teach everyone working for them a lesson and decided to make an example of him. Kojima had zero authority in such labeling areas.

I agree it is likely they did force him to finish the game and make whatever concessions necessary for a pre-October release. I believe the threat would have been they would remove him entirely and shove matters out the door. In addition, Kojima has never been one to dodge responsibility and has remarked that any shortcomings in his games were of his own making.

While I think DLC of one type or another will appear, it seems more likely Konami just wanted the game shipped as the costs were rising drastically and they were feeling the bottom line impact.

Kibastus1855d ago

So why Kojima sad that MGS-V best mgs he ever did? Considering that he always bitching about some thing he couldn`t achieve in development (like it was on MGS4) it`s just doesn't make sense.

I think Kojima responsible with Konami in equal measure. For being over ambitious (he knew resources he had on his hands) and being lying piece of shit.

WitWolfy855d ago

Easy.. For hype. Maybe the original vision of MGS V would've been the best MGS he ever made if it didnt go through development hell.

I for one still wanna know where the hell that whole $80 000 000 budget went to. This IMO seems more like a $35 000 000 game as it stands now. It boggles my mind!!!

Gatsu855d ago

Everyone think differently about what is best. Only Kojima can answer that question, but he always did want to make MGS in open world style.

flyingwombat33855d ago (Edited 855d ago )

Ok calm down. I think that from a gameplay perspective, he thought it was really special, and from a gameplay perspective it is. He always made it sound like story would take a back seat in this one, and it did. It's a bummer that there is some stuff missing at the end (and some open plot threads), but calling this game 66% finished is disingenuous. No one calls Shadow of the Colossus that, and there was supposed to be 25 collosi. Games have their content cut. Its what happens. The way it was cut in MGSV makes certain threads feel incomplete, I agree, and its perfectly fine to criticize that, but the game is incredible in its own right, and the main plot arc still builds to a satisfying conclusion. From my perspective, the story ends at mission 31 and then there is some bonus content after.

With the expectations out there, this game could never live up to all of them. Some critique is great, but at what point are we just complaining that the game ended?

Magicite855d ago

Kojima wanted to make best MGS ever, while Konami wanted to make it faster, so they made him cut the corners.

deadpoolio316855d ago

Yeah LMAO a whole year later than it was supposed to be released....Jesus you Kojima fanboys are pathetic, wasting time and money is more than likely the reason they let him go....

Im so tired of idiots who want to blow Kojima defending every little thing and trying to blame everyting on Konami cause its the hip thing to do...Get over it there are 2 sides to every story and I seriously doubt Kojima is blameless

SnotyTheRocket855d ago

How are unfinished assets considered cut content? You people wanted missions and cutscenes that where 30% done?

TorpeAlex855d ago

It was content being worked on that was never put into the game. Cut content.

To be completely honest I would be happy to buy an Epilogue DLC. This game is plenty of content for $60 as-is and a bit more closure would be well-worth it.

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nick309855d ago

Answers ? To make paid dlc like every developer in the industry they will try to seem nice but most of them cut content to earn money, i cant say its bad in this case because this game kept md playing for a week and I hardly game anymore

SEGAKIDD855d ago (Edited 855d ago )

...and why are there side missions, repeated main missions, 3 - 5 cutscenes, endless dribble tape dialogue, no story, shit story, open world with nothing to do, extract this, extract that, fulton animals, fulton vehicles, no BB, why a medic and Mother Base.

Sincerely,
MGS fans.

Magicite855d ago

so GOTY turns into turd suddenly?

Effects855d ago

Agreed and would like to add completely ignoring a certain character that should have been part of this story according to previous games and major one at that

855d ago Replies(1)
BinaryMind855d ago

What a self-entitled statement. Kojima has nothing to answer for, he gave as much as he could with the admittedly massive budget he had. He probably would have kept working on it for another 5 years if Konami allowed him to keep sinking money into it.

WitWolfy855d ago

So your telling me... The $80 000 000 budget this game had and 4 year development cycle is justified to the content we got??? OMFG, I'm a big Kojima whore as much as the next fan but thats just a damn lie, and you know it!

DarkOcelet855d ago (Edited 855d ago )

I really think Kojima could have done much much more with higher budget/longer development time.

Also lets not forget what happened between Kojima and Konami, that could have affected the game more than we thought.

kranker855d ago

Do you have experience in video game development? You cant quantify only content against the budget theres so much more that goes into making games. In this instance i think a significant portion of the funding went in to developing the fox engine from the ground before the game was even in the conceptual stage. Destinys budget was almost twice that of mgs 5 and is half the game. Just accept the game for what it is, a masterpiece despite its flaws.

BinaryMind854d ago

Yeah, that was a lie. I'm an employee at Konami and I know exactly how Kojima and his team spent that money; booze and hookers.

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