Direct feed footage and a Youtube video clearly shows some differences between Forza Motorsport 5 and newcomer Forza Motorsport 6.
Forza 6 im surprised how much of a difference the track visuals look and the cars. Very clean looking game. The cockpits in forza 6 are very good looking. "also some details are absent in Forza Motorsport 6 which we'll assume is down to adding those extra weather details and opponents and to maintain the steady 60 frames per second at 1080p. " Some ai crowds and object stands being moved from the side lines i highly doubt is to maintain 60 fps. If you look at the rio track theres tons of people in the track and lots of objects. Even hang gliders, planes landing, etc. https://youtu.be/PrOZO0F5tn...
I'm going to agree with the article. If you look at the track side detail you can clearly see it consists of animated flags and people in Forza 5. What other reason would you give then for Turn 10 to remove these from Forza 6 if they weren't impacting the performance? Why mention the Rio circuit when the video is focusing on verbatim locations?
Because rio is the newest track added to forza 6 and has more objects, crowds, and stuff going on in the background. To make a statement saying its because of the rain and maintain 60 fps they had to remove some stands and crowds just doesnt make sense after there are other tracks with more objects as well as crowds. For example the track prague https://www.youtube.com/wat... It has way more crowds and objects then bernase alps. No performance lost.
I would think each track renders objects differently and is optimized accordingly which would explain why Rio (a new track) has the things you've mentioned. I ask you again though. Give me reason why Turn 10 would remove assets from the track detail if it wasn't tied to performance. Surely they didn't say, "oh it looks so much better with less track side detail, let's roll with that".
What? You mean those 2d crowds were affecting performance? The game looks better than its predecessor for sure. With 24 players, weather effects and 3d puddles, I don't think many 2d cut outs will be missed or make a massive difference.
Who do you work for dude. You are trying to hard to down play this game. The game speaks for itself. Have you seen the DF frame rate test on this bad boy? It doesn't ever flinch for 60FPS. Looks and preforms better than any racer in its class, and you are going to complain about no having enough 2D cutouts. Go play the demo or clean up around the house if you can't find anything constructive to do. You are in every Forza tread complaining about the greatest technical achievement for a racer on console so far. Why is that?
Leave it out Bigpappy. Me responding to comments in just TWO articles does not equal me in "EVERY Forza tread complaining about the greatest technical achievement for a racer on console so far." All I've said here is I agree with the article that trackside objects were removed (in these two videos) probably because of performance. No one has managed to explain a reason why Turn 10 removed stuff if performance isn't the issue. I've not said anything about what I think of the actual game so get off the case please.
@bunt "no one has managed to explain a reason why Turn 10 removed stuff if performance isn't the issue. " No one gives a toss about 2D crowds. There's your explanation. 👍
Bunt is right and its also because FZ6 has 50% more cars on the track. Rio cant be compared since FZ5 doesnt have the track I'm getting the game in a few hours and played 40 hours on FZ5 during that free weekend. Overall FZ6 looks better and the sense of speed is greater too. I dont care if it has no crowds still the best racing game. I had only two racers last gen FZ3(free with slim) and blur which I paid for. I normally dont care for racers but after playing the demo and feeling the hydroplaning I had to buy it
Whats with this fixation with 3D crowds?..here you go 3d spectators near trackside...but hey...lets focus on 2d crowds...waaaaaay over in the rafters...to hell with the fact that so much more is going on at 1080P 60 fPS, right? To hell with the fact that the physics engine is updating at 360 times per second for all 24 cars on that track..rain or shine. Night or day. lets forget about those facts because 3D crowds are now what defines a realistic racer...right?...since when did racing games become assasins creed? But whatever..have some 3D crowds courtsey of forza standing right next to the track...that you still dont pay any mind to while watching your corners, rear view and revs....Lets talk about how we are watching the crowds while trying to keep an asssistless, fully simulated AMG GT from throwing me, or you into a fully 3D tyre wall made up of indiual tyres that get jammed under your and others cars..causing crashes...that actually impact the race... http://www.forzamotorsport.... but forget about that...lets talk about why its more important to have 3D crowds that have ZERO importance on racing...Gotta love these forza haters. http://www.forzamotorsport.... http://www.forzamotorsport.... Do we need to have 3D rendered crowd in the rafters behind the track up in stands? are you actually looking for such details at 130+ MPH?? Septic answered it perfectly "No one gives a toss about 2D crowds. There's your explanation. 👍" Its the best racer out there ...and yet that is not good enough for haters and naysayers who dont own an xbox? Nuff said....
Some minor differences here and there. F6 IQ look a bit cleaner, slightly better textures overall. Both suffer pretty bad from aliasing. In some parts they even look the same and IMO Vista Mode looks better on F5 specially the interior.
The RIO track doesn't have weather nor night racing. You'd assume Forza fans / owners to know this right? GT5 removed crowds from certain tracks to maintain a stable frame rate. Some tracks require higher computing/ more optimization than others. Assetto Corsa for example, I think it was turn 4 of Imola that caused frame drops, though there was no noticeable detain difference in that section of the track, that certain area required more optimization than the rest of the track. I don't see anyone saying detailed crowds are necessary, so why all the " you no like 2d crowds gtoh!" comments? Nobody's attacking your precious. Calm down Septic and ilk. They removed an unnecessary performance hit. Absolutely nothing wrong with that.
They did the same thing to me in a recent FM6 article. They believe anything critical said about this franchise is one way of trashing it. FM6 looks like it's a hell of a lot better than FM 5, but it's not the game changing type of game they're making it out to be. The static rain, overdone puddles on real world circuits instead of only having those race-delaying track SURFACE conditions on original tracks which would be more practical and then the static night races are good, but is it good enough? Rain and night racing, which are separated, not done concurrently on any track, is still a step in the right direction. I've known for the longest time how the FM community is and they're a big reason why I was put off from getting FM4 and there was no reason at all to give FM5 a second thought with its forced release factoring in how very cheap it is, especially in hindsight and when comparing it to FM6. It's laughable that anyone could have defended the launch release of such a shiny/superficial game for the sake of making it a selling point for the x1. FM6 does that SLIGHTLY with the puddles and static rain and night racing in entirely too limited scenarios, but like I said, it's still a step in the right direction.
Really? The take away from this terrible comparisson is there are less trackside flags!?! Better avoid this disaster of a game then /s
The cardboard crowds from Forza 5 was one of the most criticized aspects of the game by reviewers and the public. Getting rid of them allows the developer nail other details, generating 3d crowds or polishing something they already have assets for would be a waste of time and resources.
False. Sony fanboys nitpicked the 2d crowds. Everybody else enjoyedd the fine racing.
@Xbonewone32015 Yeah, while driving at high speeds I wasn't really paying attention to the crowds, it was fan boy flame war ammo. I must say, Driveclub's focus on cars and environments though made for a spectacular looking game, and I think Turn 10 wanted to keep the focus where it belongs, on the track
When have critiques like this, then you know you kow that you have made an amazing game...
I'm surprise that it's still sitting under 90 on metacritic and gamerankings.com. I really thought this would be the first game over 90 on the Xbone especially with 57 reviews.
@FlexLuger if you and other Forza fans are *only* interested in the driving part, and don't care about the bells and whistles like crowds, which I think are there to add atmosphere, then you might as well strip it back to just basics. A track, some rain and light and dark, job done. No need for Turn 10 to spend money on recreating a 3D back drop either. Or flags that wave in the wind. It might as well be a 2D image. Like in the old days. That way you just focus on the driving part which you only care about. Go ahead make a game like, see how it sells!!
So which is forza and which is forza 5 in the comparison lol
Try taking off the fanboy goggles. That might help differentiate between the two
I kind of agree with Enyxodin the differences are not big enough, one could get a bit confused.
In my eyes each and every Forza improved upon its predecessor. This game is no exception look how beautiful it looks and plays can't wait to get my hands on it this evening. Note thinking of jumping on purchasing steering wheel and peddle any recommendations?
looks the same
Yup, unless I'm blind
Similar yes. Same? Nope
i'll give you that
Forza 6 looks beautiful and more importantly is fun.
Wow if people get this nit picky about racing crowds wait till they play Asseto Corsa 2D sprites crowd ha ha the game is really nice to play but it will be torn apart when it hits console. Put about 3hrs in Forza 6 yesterday a pure joy to look at and play.
Pure bliss... So far (for me) f6 is the best racer on all my consoles (gameplay/visuals)... LOOK at what T10 achieved in 2yrs on schedule (simply astonishing). All other racers are trailing them in total performance. The fun part in this is since they were first out the gate this gen (by no small release window), all others racers upon their release will be challenging old games be it (forza/horizon). The first one up set the bar for others to exceed (good luck). Not too far in the sunset is the next Horizon (F-baby)... BTW, I need my freakin Elite controller!!!
im playing now. I have to say having just played in the rain for the first time that its absolutely outstanding. they have nailed it so absolutely that I can hardly believe it. Rain driving requires an increased awareness of how you're driving in ways that are 100% true to life. Im actually disturbed. For instance, typically in Forza games I would hit the accelerator hard out of a turn and my tired wont spin. But in the rain if you dont ease onto the accelerator out of a turn you get tire spin and car spin that is swear is 100% what you would expect. Color me impressed. I've barely scratched the surface of this game couldn't be happier with it.
No assists is where it shines for me even more so than the past I don't use a single one I had to adjust dead zones on accelerator so I don't spin out straight away its knife edge stuff.
If anyone wants to see all the games compared, I went through and recorded some of all 6 games, same car/track, and show off damage modeling. Recorded at 1080/60 40Mbps. https://www.youtube.com/wat...
Great comparison. Franchise has come a long way.
wow the car models in forza 1 still look really impressive and thats after 10 years, goes to show what the original xbox was truly capable off.
LOL..I'm too busy racing to compare the minute details of this rather bad comparison. Just from the look and feel of Froza 6 its leaps and bounds above Forza 5. Maybe I will slow down and compare them more closely...not
So what would be the point of buying this if you already have 5.
Looks like Microsoft sold you an unfinished version of 6 with 5 at full price.
@bytor You mean kinda like what Sony did with DriveClub? Sell you an incomplete game for full price, which was also broken for months after release, with a handful of cars and tracks? Every time you sour Sony guys sh*t on Forza, I'll just bring up DriveClub, since that's all you Sony fanboys have for a racer, and that game was a joke and its release was a total fiasco for 4 months. ...and before you accuse me of never playing DriveClub and just talking out my arse, go ahead and check my trophies for the game: PS4 - SirFunkMcNasty Oh - and By the way... The weather in Forza 6 worked on day 1. We didn't have to wait months for a basic (and heavily advertised) feature of the game to be released Jeez. As an owner and fan of both current gen consoles, I really try my best to stay out of either sides fanboy arguments, but sometimes the Sony Army on this site really gets me to my tipping point when they make dumb comments about games they would probably love if they actually tried them. Smh
@FunkMacNasty True, but than again driveclub fans didnt have to drop another 60 dollars for the update lol.
Wow, you guys got ripped off. They could have done all that with a patch.
I wonder if you felt ripped off when Sony released DriveClub? Was that a bargain? A marvel of masterful work? Hey lemme ask you this.... Did that game even work as advertised upon release? And how long did it take to be patched? Oh. And how many cars and tracks does that game have? Oh. Forza ftw again. Nice try troll
Well let's see. One is a the first in the series and the other is a sequel to continuing franchise that is being sold for full price. The problem at release for Driveclub was online not working, which has been fixed. Would you have said the same for the Master Chief Collection when it came out? Drive club has been out for a full year and it's one if the most supported games to date. So much free content has been released for it, it's ridiculous. Content that was not promised at launch either. Oh and there's a free version of the game too.
Troll? Maybe you ought to look at the video comparisons properly. Driveclub is a new IP, why would I feel ripped off when it's not a previous game with a patch worth of improvement? Also nice job moving the goal posts.
less people cheering.
Im not surprised with this comparison, sure FM6 has a slight graphical downgrade, but when you are buying a racing simulator, you are not going to deliberately look out for a better 2D audience watching the race at the grid or the other bells and whistles.
I have played every racer on the market and none compares to Forza 6 in graphics or gameplay.It is amazing looking with everything you have going on in the game and it is just jaw dropping.Turn 10 has went above and beyond anything i was expecting out of this.It is easy why most gaming sites gave this a damn near perfect score and why its been the number 1 rated racing series the past 10 years
I'm loving Forza 6 so far. I've only been able to play it for a short time though. My only gripe so far is that the beginning tutorial section holds your hands for a bit too long. As a seasoned racing game player, and a Forza veteran, I'm ready to start buying cars and customizing them and spending hours in the Vinyl editor. I thought I'd be able to do that once it guided me through the first race series in the car series I chose... But it is still walking me through the next series apparently. Car grip and handling is epically challenging with all the assists off! Weather is awesome, and the graphics are stunning!
These games look so boring! how do you guys get excited for this? Same with Driveclub. I would rather play NFS, Split Second, Burnout or Midnight Club.
Different types of racers. Forza, gran turismo, project cars are sim racers and are more technical and challenging, and gameplay Involves tuning skill as well as driving skill. Games like NFS, burnout, DriveClub and midnight club are arcade racers where you slide cars around impossible corners at impossible speeds, typically while using nitrous boost the whole time
Exactly. Sad you had to clarify those obvious differences but well done.
I picked up my preorder yesterday morning. So far, I am impressed. It's more streamlined than 5,has better graphics,and even the feel of the cars is better. The mods and spin wins are nice touches too.
This reminds me of Evolution Studios down grading the graphics from the Motor Storm to Motor Storm 2.
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