Drew Leachman writes: Roguelikes seem to be everywhere nowadays. Tons of game release with some kind of instant “lose everything upon death” mechanic that drives people to try harder the next go round. It is an interesting concept that has been capitalized on multiple times with different spins on it. Quest of Dungeons is more of a traditional roguelike; one where nothing carries over. It is old school in a way where a fresh start with no progression is inevitable.