Bluepoint Studio had to redo the cutcenes from Uncharted from scratch for The Nathan Drake Collection, but contrary to speculation from some, they actually won’t run in real time, as explained by Writer Josh Scherr during a livestream.
They were pre-rendered in the original games so no complaints from me. Of course I would love to see it in real time but were gonna have to wait for UC4 for that.
Except the collection's were updated with new assets and then made pre-rendered again.
I really don't see why it matters. The cut-scenes weren't interactive, so no big deal really. They still flowed seamlessly from game play to cinematic and back again. @yewles True, but to do it in engine, they'd have to program the engine to render those cut scenes in real time, as well as provide the program with the information it needed to make it happen. Then comes all the testing which was never done originally. Not quite a simple task as it may seem. The idea that non-interactive cut scenes have to be rendered in real time, within the engine is a concept I never understood. It does lower filesize, but that's about it.
How is this even possible? That many 1080p/60fps video files on a single disc? :o
Bluepoint Studio devs are wizard apprentices?
It would take them 3years to really remaster this, meanwhile on X1. Its takes 72 hours. I'm at the point that I'm over cut scenes visuals. Even the new halo 5 jumping into action cut scenes made me want to vomit over. If the gameplay is really that fun then we shouldn't put so much stress on cut scenes. I hope towards the end of this Gen cutscenes become harder to tell from ingame graphics.
"It would take them 3years to really remaster this, meanwhile on X1. Its takes 72 hours." Made up facts are fun! "I hope towards the end of this Gen cutscenes become harder to tell from ingame graphics." There have been cutscenes using in game graphics for a long long time. PS1 had them for sure in some games. That's up to the developer.
Yeah, MGS1 used in game cut scenes.
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