I’ve got my umbrella primed for a torrent of boiled piss, as I’m about to suggest Hideo Kojima is less than perfect. How could you argue otherwise, though, when you see Quiet and unveil the “secret reason” for her total ballbag visual design?
So join me as we explain why the whole Quiet thing in Metal Gear Solid V is total bollock-chunder! Afterwards, I plan to drink. Drink to forget.