A spotlight on one issue with Until Dawn's story. Read at your own risk.
It is impossible to do it otherwise as far as the plot is concerned. There needs to be closure and having it this way makes perfect sense.
I know a few people pointed it out but its not a 'problem' at all as long as there s no spoiler. Such or such character can possibly die or even be injured only in selected chapters if you make particular choices ; its the same for all characters. The only difference is some have more opportunities than others to die. So the only problem is when you know exactly when and what to do for them to die. Not knowing what your choices involve or the consequences of QTEs is what the game is all about. 'the game’s box brag about how anyone could die, anytime' Well nobody can die 'anytime', of course not. I cant see that on the box.
Supermassive Games: " Through the course of the night, anyone can live, anyone can die, and things aren't always what they seem. " http://www.supermassivegame... vs Cameron Waldrop: "Having someone scripted to live to the end bit in a game about potentially damning ever-present choices isn’t fair when the game’s box brag about how anyone could die, anytime." Way to twist what the label says. It says "THROUGH the course of the night" not "anytime". No bragging there and SG delivered on that promise. Its obvious that the author's main problem here is not the game's writing but his reading accuracy because that is what caused all his rant. Imagine all the characters are dead 45 or 60 minutes into a movie? The movie goers will be flaming mad! And this is not an episodic TV show game like the Walking Dead where you have the freedom to kill whoever at anytime any episode and extend the story. The beginning, the end and the means/choices/decisions of each character, whether he/she lives or dies are justified within the mechanics and premises of this game. I want to find the flaws of this game too but it's very hard.
The choices in this game are ridiculous. Some key scenes no matter what you choose the outcome is the same. I recommend playing it only once, the second time will tarnish your experience when you realise how pointless all the "tough choices" were.
What a ridiculous comment. Do you only watch a movie once because the experience is tarnished cus you know what happens? The great thing about Until Dawn is that the experience changes on multiple play-throughs. Knowing that some characters are more integral to the story does not diminish the experience for me. I've played through the game twice, and enjoyed it just as much both times. Will definitely be playing it again
"Do you only watch a movie once because the experience is tarnished cus you know what happens? " Ehmm, I don't agree with what he said about the choices being ridiculous 'cos I love the game but I don't watch movies often for a second time because I know exactly what is going to happen. It really needs to be a very, very good movie for me to rewatch it.
Maybe you're trying to play the game like every character is YOURSELF? But if you look at the context of their choices, these choices are based on their character traits and relationships status stats. You gotta abide with the game rules here just like in any game. https://www.youtube.com/wat... I hope this video makes understand the rules of this game. You don't run around Until Dawn's premises being YOURSELF. But that's the gag of this game, isn't it? Chances are you bought it already! Tee hee hee!
I know that...don't speak to me like I'm an idiot. I felt the game was slightly mis advertised in terms of choices and story variation. Doesn't stop me from enjoying it though. It has a lot going for it - graphics, amazing voice acting etc. Originality in terms of video games but not for the horror genre in general. Full of horror clichés and it's very obvious where some of the ideas came from.
I think it needs to be that way. I understand that point of view but if it were to be like that then the game would just end abruptly. Like the author said, it's narrative driven. Therefore the narrative must come to some sort of conclusion, forcing you to reach pretty much the end before allowing a particular character or 2 to be possibly killed. I feel like it's a nature of the beast kind of thing where the beast in this case is the narrative necessitating a conclusion. Regardless, it's awesome :D
I haven't played this... feel like this a dark-horse some GOTY recognition. I will wait for a price drop because my next few months are: MGSV -> Fallout 4 + Battlefront -> UC4 Two huge games plus some FPS action... I really think I'll be lucky to complete/do everything I want in MGSV and Fallout 4 before March of next year. Maybe in like April/May of 2016 this game will be $30/$40. Definitely on my to-play list.
Until Dawn was already $31.99 last week (with GCU) during the big pricing error. Regardless it will 100% be cheaper during holiday. You won't need to wait until next year. P.S. I think Mad Max is better than MGSV.
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