Carl Williams writes, "The video game industry had a crash in 1983/1984 that nearly ended our favorite pastime for good. During this period there were many gaming consoles available, lots of games and many developers that were popping up out of nowhere and just as quickly disappearing. It was a horrific time for fans of gaming that lived through it, I personally was really young and only noticed that games simply disappeared from stores like Safeway, Harvest Market and Thrifty and other discount stores like Payless (before they were strictly shoes). There was a time when you couldn’t shake a stick without hitting three or four stores in a small area that carried games, even many gas stations carried Atari 2600 and Colecovision games. Games were everywhere and stores were more than happy to put them out for sale. The problem was, there were just so many available that it was hard for stores to keep good games in stock due to the bad ones they got suckered into buying by an unscrupulous sales rep. This overabundance finally took its toll when gaming was viewed as heading into the mainstream and EVERYONE wanted a piece of it."
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EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.
EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.
Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.
This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.
SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space
Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...
Rob Webb of KnowTechie writes: We're still waiting on the details, but this video game adaptation promises to be seriously creepy.
There's a few factors back then that don't exist now though.
1. Pac-man created a huge fad. It made videogames super-cool. But all fads end, and when it did, videogames became uncool for awhile. The fad ending was a big factor in the crash
2. There was a big push to buy a home computer instead of consoles, it didn't make much sense to buy the brand-new Atari 5200 when you could get an Atari 600XL/800XL computer for around the same price that could play mostly the same games, and more. That's what we did. And of course Commodore 64's sold like crazy, that's where the gamers went after the console crash. Today most people aren't faced with the either or choice of computer or console, they're likely to own both.
3. Retailers didn't know how to handle the young videogame market. At first it seemed like it had endless growth potential, but then they suddenly couldn't sell their stock and videogames became toxic to them. This isn't likely to happen again.
These things are not likely to repeat. Yes, there are too many game platforms, but what will most likely happen is the weak ones die off leaving the strong ones unscathed. Now crashes could happen in pockets of the industry, like mobile gaming that grew rapidly. Wii is another example, it launched a motion game craze, and now nobody wants it.
Another area with crash potential is VR- assuming it takes off like crazy. That's really a key factor in any crash, rapid, unsustainable growth.
It was already stopped last generation.
Thanks to indie games.
The obsession with big budget AAA games almost led to a video game crash last gen. It has lead to the death of so so many medium sized developers.
Look at how it almost killed Capcom and Square Enix. Look at what happened to many Japanese developers.
Japan can not really compete with western military shooter games with big US military backing & funding!
FPS games has become a recruitment tool for the US armed forces!
http://www.cbsnews.com/news...
http://killscreendaily.com/...
The rampant obsession with money hatting for exclusivity, DLCs, stealing exclusivity really corrupted the natural progress of game development last gen.
It was either "Go Big or Go Broke".
Thank goodness small budget games focused on creativity, originality and experimentation has found a way to become profitable nowadays.
Naughty Dog and Bungie were small but few indie game devs before. Now there are far more indie devs that could become great like them.
Poorly written, little supporting thoughts on ideas, but good topic.
I think the quick drop in prices are worrisome. Since the ps1 I don't remember a time when game prices dropped as fast as they have in the last couple years.
I rarely buy a new $60 game since I can buy 5 games for the same 60 at the next steam sale.