It seems like Episode 51 was not the only thing that was cut from The Phantom Pain.
Good grief I've bought another incomplete game. Wouldnt mind if this was a series where story is the last thing you should care about but it's MGS
I played this game for almost 80 hrs and at no point the gameplay becomes boring. Its an amazing game but the story is really weird. And the ending twist is completely unwanted.
If you're still upset about the ending go lookup how it makes sense. It isn't something random it actually makes sense of the other games.
At first i really disliked the ending too but after thinking about it i could see it in MGS Lore and it was a masterful twist. Maybe not so well delivered but awesome.
@kale Its not that it doesnt make sense because it does, its the fact that many feel betrayed and feel this destroys the build up of said character
"Its an amazing game but the story is really weird. And the ending twist is completely unwanted." You just described every MGS.
Ah not like the game isn't amazing anyway. Come watch me complete the amaZing story and fill in the gaps of the third chapter. www.twitch.tv/gameondaily1
Disagree completely about the gameplay. After the first 20 hours or so, it gets really tedious. Especially when all the enemies start to have helmets and body armor and riot suits and it makes stealth--the whole point of the game--next to impossible. By the time chapter 2 hit, I just wanted the game to be a visual novel so I could get the story without having to infiltrate the same damn area for a fifth time.
@Cy Or maybe you should send your Combat Unit to destroy enemy warehouses and shipments. That cuts the supply of helmets, body armor, flashlights, gas masks, surveilance cameras etc. to the enemies. You can even cherry pick from missions what items you want to stop getting to enemies.
@CY you need to send combat units out on missions to destroy their supplies so they won't have helmets, body armor, etc. Also just because they wear helmets and armor doesn't mean you can't be stealthy. You can still use silencers and sleep guns and shoot the small area not covered by their helmets and you can slit the throats of armored soldiers.
The game does get a little boring The side missions are very repetitive and the worse thing is the main missions are just glorified, harder tasks you find in the Side Ops.
I wouldnt worry too much about it. There is many game we played in the past where some content got cut from the last release. And back then there was no patching or download after the fact. No one knew back then because of the internet and no one felt "cheated" We need to get off the high horse of entitlement here. The final game is what was released.
i played it for about 30 hours and found the gameplay did become boring, after essentially repeating the same routine 30 times in extracting someone, whilst every 5 missions or so giving us a bit more of the story.
I believe Peace, as in real life, will be sold separately.
I thought the ending was rather ####. And I love the franchise. They could have made an amazing story with half of the main missions and given us better bosses and more soul (like previous chapters). Then they could have kept all the side missions in tact. The mechanics and action is brilliant, and the missions are challenging. But it lacks soul... Hopefully kojima sorts it after the sequel is milked.
I agree with those above me who say it becomes very repetitive. 2 very bland, uninspired environments: desert and African savannah. The same guard posts every few minutes between the few and far between enemy outposts. Completing the same objective (fulton, extract, blow up) over and over again hoping, praying for some of the old mgs magic/plot reveals to bring some life into it which never comes. I was bored 40 hours in and I absolutely love the series.
Agreed, also agree with Kalebninja. If your a MG fan and played the whole series...you very much understand why it ends the way it does. I love it and still do, 70 plus hours and its easily the greats MGS I've ever played and easily the greatest game i've ever played. Soooooo much replay value. Also edit- PM folks on your views of the ending, don't spoil it for others who haven't played it yet.
thats not true. The gameplay becomes pretty boring,very fast.
@kalebninja I respect your opinion about the ending but the game did not had any memorable story moments except that they were found in the gameplay.
I think it was mission 43 or something. The quarintine one. I thinj thats pretty memorable imo, but the ending also ruins it at the very same time
The way I see this, as a MGS fan, I don't have any complain about the story, this game serves up more about re building Mother Base than anything else. Btw, lots of people in the past did nothing but complain about the series having more "Cutscenes/story than gameplay" and look now, people are now complaining the other way around, like how hypocrite can the gaming community get, so w.e. happened to missing chapters could have being Konami s doing, I think Kojima did his best to keep the game more gameplay focused, right now, I don't really care about the ending anymore since the gameplay it's what keeps me coming back to it.
@equal_youth @kalebninja I am not only talking about the ending. The whole story structure is weird. There is no continuity. Again, the gameplay is truly amazing and it overshadows every other element in the game but being a fan for over 17 years, the story is lacking in every department. In fact, this game created more questions rather than serving as a "missing" link.
I totally agree. I'd rather they gave us a cinematic story and then spam us with the side quests. It isn't balanced enough.
Seriously this seems to happen more this gen than last gen. The releasing of broken or unfinished games. Im not going to even bother finishing it. Ill just wait for the mp
Every game is unfinished in this regard, there are always components of the games that were cut from production to meet deadlines etc. Some more so than others, but ultimately MGSV offers a lot more than most games, and while it did not meet the conclusion Kojima would have wanted it to if he had infinite time and resources available to him, that is not the reality of video game development.
Agreed. Many don't understand that concepts can keep being added to a game for years and years and years. The reality is...the game must come to some sorta of release, it can't just stay in concept for ever. No game is really 100% done. Look at FFVII..do folks really think that when it released the team was 100% fine with it? Could you not clearly make FFVII with more features then it released with? I'm almost positive that the team likely had ideas even months after it released as look at FFVIII, look at FFIX, they got better as the gen went on. Thus...the team had to have wanted a bit more time to get the tech, but they can't just keep sending eons going back and re-doing it over and over and over etc. Consider that logically would mean FFVII would come out around 2001 for voice overs, but doesn't because they want more and new features, then decides...NEXT GEN, wants to come out on PS3, then PS4 lol, I mean...at some point the damn game needs to get out of concept and into reality, worry about what the future holds later with other entries. Kojima wanted this clearly because it would be his last, he had to make it the way he would want it to end, he had no more continues left. I mean...if they ok'ed him for MGSVI, we might have gotten this game earlier and maybe different, knowing it was a 1 shot to do this concept likely is why its here in this state. Because of the naturally progressive medium that is gaming, its not feasible to have a game be um "complete" no game is really "complete" in many teams eyes. You can do that in Film and Music, gaming is way more complex. (Even in Film I'm sure many directors would have gone back and done things differently) Even if it was made to sell the DLC after the fact....for a game that legit spans 70 plus hours, who cares? Kojima doesn't own the MGS IP, Konami does, for all we know this was something they wanted to do to sell DLC. One doesn't need to buy the DLC. I'm a HUGE MGS fan and I would still feel this game is complete if I never got the DLC, hell I feel that way and I'm not even playing the MP when it comes out.
Don't worry, it's Konami. I'm sure they'll give everyone the wonderful gift of it being in DLC. They're a gracious company and aren't full of greedy, out of touch morons at all.
Trine 3 as well.
Do people realize that every game these days has content cut from the final product? Did you think a massive game like Metal Gear Solid would be an exception?
This was clear from the moment i saw chapter 2 showing up. Which writer who has his mind in the right place would write a story only spanned over 2 chapters. It's pretty obvious. So many plot-lines are unfinished its really sad. As much as i hate it but i am hoping for at least some DLC. Wishing for Konami to release this for free seems just not very realistic.
I dont think a DLC is happening but you never know. Story DLC could happen given that Kojima is reportedly working with Konami until December. I dont think Konami will allow him free salary and keep him off the work bench.
He's working until chapter two. They have it as a now action focused game. They will just fling the mechanics into another world and add a few more drips of story. Guaranteed kojima will be working his ass off for Konami before he leaves. The ending only confirms that the sequel is all but ready to go. This game was meant to be metal gear rising. The setting with all the thunder and open world... Can you remember the very first teaser? Rising and it was thunder and open swamp lands/mountains.
I agree. Not only that, but ch 2 is just repeats of missions. I feel there was suppose to be more
So the story is only around 2 chapters?
Yes but its not build up like one would expect. The Main-Story finishes with Chapter 1 and from then on it tries to wrap up some semi plot-lines but it obviously got to big and left more questions open than it answered. I thought i would get my final conclusion out of this MGS but i was wrong. It's another chapter in the overarching plot of MGS and leaves much room for plenty of other games. It even teases the next game. One could say i was played by the game :D
Annnd...that's why its called Phantom Pain but in a form of content that was supposedly once there but no longer is
Ha that makes everything better!
Ok, that made me laugh! Bubs up!
I enjoyed Chapter 1. Chapter 2 is a mess.
this game took the cheap way out telling the story with the tapes and had only a hand full of cutscenes its almost like they did what destiny did with the dead ghost. over all this is probably my least favorite mgs game they should have stuck to the old format screw the open world and tell the story with the amazing cutscenes they make and fuk kiefer that was the first screw up a main protagonist that don't talk.
I love the open world aspect of the game....but definitely should have kept David Hayter (protagonist doesn't talk and when he does I wish it was hayter doing the talking). And the story is so flat it just doesn't feel like a metal gear due to the story. Masterful gameplay though
should i laugh or something? and david hayter is not john, he is david
@DeletedACC You must be dense, Hayter VA both John and David in previous games, heck even the Japanese VA has been Both Solid Snake and Big Boss. Guess what, he never got replaced. Your ignorance is astounding.
The reason why they didn't put a lot of cut scenes in MGSV was because the cut scenes were a huge compliant in MGS4. Personally me, I love Metal Gear Solid cut scenes, but to some gamers, cut scenes kind of takes control out of the players hands. But I agree, the game could have used a little bit more cut scenes and story. As for the open world, I don't have a problem with it. You can honestly choose your own adventure and how you operate through each mission giving each mission replay value. You can also make choices that affect you in the long run. Operating your own base and conducting espionage operations makes me feel like a General but at the same time a foot soldier. This is the biggest and most dynamic Metal Gear game, and I love it. The gameplay to me outweighs all of my complaints including the sparse story.
I thought I disliked you, but now I don't
It's a fantastic game nonetheless. I hope fans can calm their rage some year like they did with MGS2.
There's always a small shitstorm after MGS release. Last time it was The Boss A.I., before that Old Snake...
So true haha ;). Also the ending don't really bother me and I actually like it, it's not perfect but not the worst either. I'm sure we all had some dreamlike ending in mind, but can't always get what you want. Some hate the story a lot, because how strangely it is paced in the open world. I guess I belong to the minority who's satisfied with the game.
Open-world always ruins story pacing. One of the reasons why i'm not the biggest fan of open world games. I like semi-open a lot more, games like Dishonored, Witcher 2 and Souls games. Levels are packed with content, holds pacing quite well and has plenty of freedom without those dead zones that full open-world games have.
MGS2 complaints were completely different than the ones here. Everyone was pissed at the character switch with raiden. I personally had no problems with the switch and liked the idea of helping snake with his mission at big shell. Raiden had his own story and character development. The end when you team up is just pure epicness. In MGSV there are many, many more than just the character switch. And this BB switch was not only unwanted, but makes the whole game feel like it might as well have been a frikin dream sequence. And if anyone could be BB with just a little hypnoses, what makes BB so special? Where were the boss battles? Why was the open world so barren? In Afghanistan it was basically large corridors following the roads. Could you climb the mountains? NOPE. I thought BB learned to rock climb. I have so many complaints about this game. I'm, quite frankly, pissed off! I remember seeing the preview for chapter 2 and thinking, "I'm only half done with this game? Holy shit! This is gonna be amazing! I wonder how many chapters there are? I bet there's another location to go to too!" Then I start seeing replay missions and shortly after it ends. That was a huge setup for an amazing disappointment. All that said: It is still a great game. I really liked it. But that doesn't mean it didn't piss me off.
"MGS2 complaints were completely different than the ones here." Not how I remember. But I was mostly just commenting about the way fans reacted. I remember many fans being angry for a long time and some even sending death threats to Kojima. We should be satisfied with what we get.
Phantom Big Boss, was the best mother base soldier, so if someone could be a "Big Boss wanna be" he would be the one.
@Gatsu How do you remember it? Because all I remember is the outrage from the character switch. A lot of it. @Heavenly King The medic? A medic was the best soldier from mother base? This is the first time I am hearing about this. Where is that referenced in the MGS lore? And even if that is so. What about the second best? A little hypnosis and bam! 3 BB's! Hell, I've got quite a few S++ soldiers on my base right now. I could make an army of BB's.
You guys get what you deserve when you support a company that doesn't give a single damn about you. Enjoy your micro-transaction multi-player when it releases and lie to yourself that you love it. See if you can deny reality and let the precedent be set that you can now release incomplete games with ending DLC. Idiots will pay for it gladly because "the game is so good! I wuv you Kojima-san. Let me ride your D." People who bought this game deserve nothing from a company that despises them.
Or maybe I'll just play my game and not put so much thought into it
@DanteVFenris666 You do that. But just remember not to whine about having to pay for your ending DLC, and all the frivolous micro-transactions that will surely come with it because you can't be bothered to fight for your consumer rights. :' )
Yes and you keep living in your fantasy land where MGSV isn't the highest rated game of 2015 so far and likely to scoop up plenty of GOTY awards.
@generic-user-name "Yes and you keep living in your fantasy land where MGSV isn't the highest rated game of 2015 so far and likely to scoop up plenty of GOTY awards." Really? I'm living in a fantasy? Here's an article for you to consider. http://www.gamesradar.com/m... I will just quote the first part because it's quite an interesting little statement and because it's important to actually realise the nature of how those review "scores" came to be. "For fear of spoilers, Konami invited journalists to review the game at five-day 'boot camps' tied to strict NDAs (non-disclosure agreements). We played between 9am to 5pm, with no unsupervised play outside these hours. That's a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching… or reality. So you're trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your 'completion'… I can't say more" The reason why he can't say more is because it'd be an admission that professional game reviewers had a Konami minder looking over their shoulders while they ran around in the chicken hat (which renders invisibility I believe) trying to get the game finished as quickly as possible for the pre-game hype machine. Every 10/10 GOTY score that it got has been completely compromised and doesn't cover the multiplayer micro-transactions. I am not the one that is living in a fantasy, you are but if you still believe that review scores and GOTY awards matter despite the clear, ethical issues that have been presented; don't complain when they start charging absurd prices for DLC and micro-transactions or just broken gameplay. You bought into it.
And how do you explain all the reviewers who DIDN'T attend the boot camp and still gave the game 10/10s? And if the game doesn't deserve those scores from boot camp reviewers then why haven't they since changed their opinions or made articles now that they have full copies? Or better yet, why don't I just ask myself, because I've put 86 fricken hours into it and still have tonnes left to do. I'm a huge MGS fan, it's my jam, which means I'm a huge fan of the MGS story, even when others call it batshit insane or whatever. Yet I won't disagree that the game in unfinished in the story department, and what was finished I didn't like. So how can I still say the game deserves the 9s and 10s it has been getting? Because the gameplay here is amazing, it's unlike any other title and is the best MGS in terms of gameplay. I hate what Konami have done, I hate that I'm missing episode 51 and possibly a chapter 3 if this article can be trusted. But the game is still amazing, that doesn't change that, it could have been better with these cuts, but deadlines are deadlines, I'm sure Kojima tried his best to delay the game to fit these things in. Despite my anger however you don't see me taking out my aggression on my fellow gamers, direct it at Konami all you want but getting angry at people because they enjoyed it and you didn't makes you look sad.
@generic-user-name "And how do you explain all the reviewers who DIDN'T attend the boot camp and still gave the game 10/10s?" Pretty simple. Ever seen a MGS game from one to the Phantom Pain, directed by Kojima, that didn't get a 10/10 or a high rating? The reason why they get high ratings is because it's MGS and refusal to acknowledge it's failings. Groupthink and hysteria are great bedfellows and anyone who says "This game isn't a 10/10 and here's my reasoning for it." are shouted down by overzealous fans who disagree. "And if the game doesn't deserve those scores from boot camp reviewers then why haven't they since changed their opinions or made articles now that they have full copies?" Pride and there's no need to because everyone who read those reviews (with the majority of journos not disclosing the fact that a number of them have been in a boot camp, overseen by Konami personnel.) have already went out and bought it, on the strength of those reviews and because they are fans. "Or better yet, why don't I just ask myself, because I've put 86 fricken hours into it and still have tonnes left to do." That's nice but is it quality or quantity that prevails? Is the value of a game purely because of content or is it because of other elements? "I'm a huge MGS fan, it's my jam, which means I'm a huge fan of the MGS story, even when others call it batshit insane or whatever." MGS 2 is my favourite game from the series. Not the best in the series but the one that resonated with me. Stopped being a fan after 4. "So how can I still say the game deserves the 9s and 10s it has been getting? Because the gameplay here is amazing, it's unlike any other title and is the best MGS in terms of gameplay." I've heard the exact same thing from MGS 4, which I utterly loathed and that game isn't the masterpiece that every MGS fan says it is. As long as you like it and are enjoying it, go ahead. Just hope that the multiplayer isn't nickeling and diming you when it finally releases. "I hate what Konami have done, I hate that I'm missing episode 51 and possibly a chapter 3 if this article can be trusted." I refused to buy Konami products since Silent Hill HD Collection. I refuse to support publishers treat their customers with contempt. "I'm sure Kojima tried his best to delay the game to fit these things in." Kojima probably did but Konami clearly don't think there's money in videogames anymore. "Despite my anger however you don't see me taking out my aggression on my fellow gamers, direct it at Konami all you want but getting angry at people because they enjoyed it and you didn't makes you look sad." Oh trust me. I ain't sad about not playing Phantom Pains. After 4, I gave up on the series because of how genuinely awful the game was, with Revengeance being a highlight, because Platinum Games salvaged the project. I feel sad for people who know they are getting milked but go along with it because they are a fan of a franchise. I was a massive fan of Mass Effect and it disgusted me to see a series that I'd grown up with, turn into a game that was compromised with microtransactions and cutting out parts of the game to sell for DLC. Just know what you are encouraging here. It's my choice as a consumer not to support bad practices.
"I was a massive fan of Mass Effect and it disgusted me to see a series that I'd grown up with, turn into a game that was compromised with microtransactions and cutting out parts of the game to sell for DLC. Just know what you are encouraging here. It's my choice as a consumer not to support bad practices" Thats nice...you don't own the IP. What they cut was from a game they factually, legally own. So if a company told you they didn't cut it, that would change something for you? I mean...are you merely happy about the ignorant bliss of feeling it wasn't cut? lol as if believing such an illusion will change something for you. You'll never know so who cares? Could they not done this to Mass Effect 1 and 2 and you never knew, thus only believe Mass Effect 3 did this? lol...sooo you liked them UP UNTIL they revealed that to you huh? That is like getting mad if I sold a burger to you, and you find out that I was going to give you 2 for free....but didn't lol. Sooooo your mad at something not coming to you, that isn't owned by you, that you otherwise would have not even known about? ........I see. Entitled much?
probably got 10/10 for first 10 hours, had they then repeated themselves for another 50 hours doing the same thing over and over again with no advancement of the story. it might have scored less.
It is pretty simple you don't like the game sell it and move on. Instead you are here complaining and whinnying, while many other people are enoying the game.
MGS5 let's me live in the world of Metal Gear Solid, instead observing it. It's not anywhere near as well paced storywise as the previous ones (duh), but it let's me live everyday life of Big Boss in the 80's. Micromanage your base, do side ops while hanging with D-Dog while listening A-Ha etc. It's sad that they had to cut content from the game. Maybe the fallout between Kojipro and Konami is to blame.
I'd say it was a mix of the fallout between Kojima/Konami and all the retarded morons bitching there were too many cutscenes... Those who were complaining about too many cutscenes were quite obviously new to the series and that's blatantly obvious because since MGS 1 they had a lot of long cutscenes... Now these same morons are bitching again because there's less story being delivered... Hypocritical morons these people are, and honestly wouldn't know a good game if it slapped them in the face.... Leave it to the casuals to ruin games though because they'll never be content or happy with anything...
It feels like once you get to chapter 2 the devs ran out of time or money and just decided to throw in some of the previous missions on a harder difficulty as a filler. Even the new cutscenes didn't flow smoothly with the story. Also cutting out what happened to the metal gear and eli was just plain stupid. Thankfully someone edited and posted eli's conclusion on YouTube.
Listen to the tapes and watch the facts that happened each year. It expains who eli is and what happened before and after the game. Not in detail but it is something
Every game has content cut, but the way in which it was cut in this game does make It feel like there was a larger arc left incomplete. The Skull Face arc feels complete enough, but it does feel like that was meant to be one leg of a larger arc. Its an amazing game, but I don't know if we should blame Konami for cutting off the money, or Kojima for not detailing a more manageable vision. As easy as it is to hate Konami, you have to admit that this was a game with a five year development cycle. That should be enough to create a quality arc. Kojima should have adjusted his vision. If at 5 years you're only about half done with the content, you have a serious problem. Still amazing, and Kojima is still my favorite game director, but hopefully TPP teaches him something for his future projects: a more complete, reasonable vision is better than a half complete ambitious vision. He'll never find a publisher again who will give him 5 years.
You can thank konami for this. Im sure this had to do with them getting rid of Kojima and their whole budget war with him.