PS4News: "It’s safe to say that if Sony follow the same direction and energy they have put into the PS4, then it’s a guaranteed winner."
I feel that it might. Not saying whether its good or bad, but their ecosystem will become a huge target for VR developers. And obviously, the PS4 and Morpheus will be the lowest barriers to entry for the money invested. I'm pretty sure those are both strong valid factors.
Seeing how many consoles they've moved out there by know I can see how they'll market it. This has the best chance of making it mainstream since the ps4 is the "it" console. If they release it at 250$-300$ with a lot of promising software then it could be a game changer. Excited to see what the upcoming months bring since PGW, TGS, PSX are around the corner.
You talking about a fanbase that always complaining about how much something cost even if it improves gameplay and performance is going to want to pay for a ps4 and Morpheus. The same group that clown on pc gamers about looking stupid and nerdy playing at a desk is gonna want to play with goggles on. The fanbase that says its stupid to buy accessories like better kb, mouse, monitors,gpu ram, etc. For better gameplay and performance, but its OK for console but limited and most like not as good. The contradictions continues. If sony don't sell a lot of this with the so called lowest barrier, fanboys will be changing their tune talking about how they never wanted vr and how its too much, gimmick, while on pc it will continue to grow not depending on one company. Oh and we are use to buying accessories or components that cost of the price of a controller. Console gamers the most they would do is a collectors edition. So who is the bigger ecosystem. They fanbase that don't by products over $60 and want things simple even if they're getting ripped off, or the fanbase that won't mind to try new thing and won't minded investing. Remember most kickstarter are funded by pc gamers. They don't even give a console option or it don't make it to the console goal so only give out pc keys. We buy hotas, flight sticks, game sticks, race wheels, etc . Do you think a fanbase that don't like buying stuff, care how they look playing a game, don't like things complicated is going support this as heavy as y'all are thinking
All I know is that its going to be great. I don't know about 'defining'. Day one for me.
It depends how we define "defining"...it will be the cheapest and most accessible, but it won't be the best or most innovative.
"it won't be the best or most innovative" We have to define most innovative. If innovation is something that hasn't been done befoe that nearly every headset will qualify. You can argue that its the games that will innovate not the device. .
For console purposes, it'll be the only one in existence, on the fastest & highest selling console this gen with plenty of support from some of the most talented devs in all of gaming. If we define "defining" as the one with the best experiences in its market, then yeah it'll do pretty well. All of the people who have actually played it have seemed to see promise in it, tell me what did you think of Morpheus when you tried it?
I think PlayStation and Oculus need to continue to play friendly with this stuff. It is beneficial to both of them and the future of the technology for both devices to have a strong presence.
I think it will define VR in the mainstream more than any equivalent PC or Android device out there, by association with the PlayStation brand alone. PlayStation is already a global household name, and as such will bring more definition to a larger audience than anything else. That is dependent on whether Sony makes the effort, but they clearly are doing that here. In terms of content curation and demonstration. Imagine walking into your local electronics store and there is a demo Morpheus headset waiting for be tried with some truly immersive and impressive tech. If people know that it works with PS4, that's instant positive reception, not only from journalists but the consumer work of mouth. I very much doubt that Oculus or Vive will receive these opportunities. Now of course, those PC VR solutions will offer things that PS4 cannot, but I'm only talking about "defining" here in terms of success and recognition on a global scale, and the PlayStation brand will help VR gain recognition in the mainstream more than any other backer.
I'm concerned with the health risk. I spoke to a friend and he knows a Optical Consultant, and my friend asked him : " What is your take on VR thats coming ? " he replied with " Great things are coming to us with VR " my friend said " Oh right , how will you implement VR into your practice? " he replied with " we wont be implementing VR, but business is going to go through the roof with VR related problems " and he went onto say that people will keep coming back for test etc which cost them, and they cant be cured because the problem is with the brain, we are opticians not brain surgeons. my friend said he was smirking at this point, so my friend said " How can you find this funny? " he said " we didnt create this mess, and if you live by the sword you die by the sword" . Bottom line is, you play with fire you get burned, but your eyes, brain and wallet burn. lol dont you just love life. :D
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