September OPM mag's special exclusive feature on Mirror's Edge
PS3 lead platform...so it begins. :)
So... let the force be with you.
No pudding posted this in the forum: "EA have all their newer developments lead on PS3. Dead Space for exmaple. Ubisoft too. Prince of Persia is PS3 lead." Just wanted to ask if this is true? Cos I was under the impression that EA were porting everything from 360 to PS3.
No, they're only porting Valve productions onto the PS3 because Valve are ignoramuses and refuse to program for the PS3 despite the fact that it would be more than lucrative for them to get off their lazy asses and learn some tricks with the hardware (there are more than enough developers out there who have gotten their heads around it and they share tools and information with PS3 developers who need it...)
Gaffyh, it's true. I am nmot some crazed fanboy. Well a tiny bit. But that doesn't stop fact from being fact. Basically as I said in the openzone, all internal developments in EA and Ubisoft as of a certain date respective to the company, will be PS3 Lead. For 360 owners, don't worry, developing on the PS3 will only iron out the problems they had with PS3, it will never damage the 360 version. It may even improve it.
EA now realizes that ps3 is its bread n butter...most of their sales come from ps3, might as well pay back with quality games
They demoed the game at E3 with a sixaxis in every interview I saw on every game site/tv show.It made me think they probably had PS3 as their lead platform.
The reason Valve doesn't develop for the PS3 is simply because they doesn't have the resources to develop for three platforms. In comparison to other companies Valve is a pretty small development studio.
We have to Thank Criterion Games(Burnout: Paradise) for that. I believe they were the first developers who used the PS3 as their lead platform and they are part of EA games.
That's the thing, Leading on the PS3 will result in a better multiplatform game. Sure 360 fans will hate that they don't get to gloat "nyah nyah we get the superior version" or whatever. But at least this way, everybody gets a good game regardless of PS3/360. I only wished GTAIV made the PS3 the lead platform instead, perhaps it would have ran much smoother and be equal to the 360. Oh well, let's move on.
GTAIV was identical to me. PS3 had better framerates too. Anyway, I don't care for GTAIV anymore. @ar You you have no clue what you are talking about. They could easily get EA to pay for some extra people on the team. The point is Valve as a team are as potently ignorant as your average fanboy. Not to agree with the eprson above becuase calling them ignoramae is different, but they are just anti-Sony. Cormack is only anti-Sony becuase he helped develop the Xbox. Gabe Newell has one reason alone, and that's becuase it's anti-social to developers. It is, but it creates a competetive market in the process, and if Gabe Newell can't appreciate that, then he can keep his games on the Source Engine for the 10 years for all I care.
i dont like the look of this game personally.
Ok, thanks for the replies. I remember a story from a whil ago when EA said something like they would start using PS3 as the lead platform, but I didn't think they had already started that plan.
First of there's no point in being rude. Second, Gabe Newell said him self that they doesn't have the resources to handle three platforms. If you choose to believe in him or not is your decision. Third, since EA doesn't own Valve (and therefore none of Valves IP:s) they are hardly attracted to the idea to finance a permanent PS3 development team at Valve. They can make the decision to port the game to PS3 if they want to (a decision they seam to be making already) but they can't just put some guys over at Valve as soon as they want a Valve title on the PS3. Even for an experienced developer it takes time to learn and adapt to a new system (believe me, I work as a software developer). Every company has different ways to work in and every game engine behaves differently. Therefor if EA want Valve to develop for the PS3 as well they would have to fund for an entire permanent PS3 department at Valve (a company they doesn't own).
Actually it has nothing ton do with any of those things, all it has to do with is Gabe Newell not liking Sony. He was a former employee of Microsoft and about a year ago he said " the PS3 is a waste of everyones time". Simple as that.
i actually didn't notice any difference, not frame rate or graphics aside from the upscaler, i played on a friends 360 and my PS3 on his 50" TV and i noticed that the PS3's up scaling is a bit more accurate, which i find weird since the 360 version is hardware upscaled and aside from that it also runs on a higher resolution.. im not sure if i saw it wrong or that i am just plain crazy, but the upscaling of the PS3 looked better to my eyes
I dont care what is in the lead I dont support EA so I will not be buying this crap of a game.
Game development for the PS3? I don't get this statement, I mean Burnout Paradise was the lead and nothing happened..... did it? I dunno, I didn't buy Burnout Revenge at all, was there some sort of lead platform advantage that I don't know about? Come on guise, let me in on the secrets! I wanna know the lead dev secrets!! come on! Please!! SEEEEEEEEEEEEEEEEEEECREEEEEEEE EETS!!!! IIIIIIIIIIIIIIIIIIIIIIIIITTTT TTTTTTTT BEEEEEEEEEEEEEEEEEEGIIIIIIIIII IIIIIIIIIIIIIIIIIIINSSSSSSSSSSS SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS! !!! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHH!!! LOLZ!
Man I can't wait for Mirror's Edge.
This is a good thing, for both consoles. It's been said by developers time and time again that it's much easier to port from the PS3 to the 360 than the other way around.
It has to do with the fact that Valve has always been a PC developer, it's what they know, and are setup to do. 360 games can be developed pretty much the same way you would for the PC. On the other hand, Valve has stated that the PS3 was dumb and a waste of time. I suspect that Valve had a hard time getting their minds around the PS3 Cell, RSX architecture. It quite different from long standing PC development techniques. Anyhow, too bad for Valve. It only hurts them in the end. It would not hurt them to learn something new once every ten years.
to be honest i am shocked developed on xbox first would of been well u no the story hahh and this is made by the burnout team ? lol i can see it now 100% better than xbox
There has not been an instance of the PS3 as a lead, resulting in a lesser 360 port. The 360 ported to the PS3 is where all the problems seem to occur. Multiplatforms have always been close to equal before this gen. Hopefully leading with the PS3 will get things back on track.
Criterion,studio which really loves Playstation consoles and handhelds. Mirror's Edge = DICE.
Criterion don't have any preference Harry. But EA's internal devs have switched to lead platform on PS3. As have Ubisofts. You guys didn't see that at E3?
DICE have worked on the battlefield series
What i like to see and hear. No GIANT huge pile of crap holding it back now!!
DICE did Battlefield BA and the PS3 version is sub-par to the 360, so that just shoots down your theory about DICE. Criterion did Burnout not DICE, get your facts right. You know a little click on Google or Yahoo can help with that.
how is it sub-par? because you say so right? oh then it MUST be true!
i could do that, and will later on ;) if others want the scans agree and ill post them here, otherwise disagree and ill just pm CViper with the scans
That is a magazine scan, but it's so far the best news we can get confirming this subject. Maybe scan more of the mag, like CViper says?
Check the forum thread (Via link).
Great news nice find paul_war
well.. its fits quite well with the 30 gameplay video shown in Spanish. Its was the PS3 they played on, and it looked great.. So im getting this game
You would figure the trophy support would be done first? Since the PS3 is the lead. http://forums.n4g.com/m_222... Theres no doubt that this is real, just the way the article is written with the sensational title is kinda meh, but no worse than most of the other non-news posted on this site. But the editing is terrible. Can you at least fix that? Remove the N4G exclusive, since its from OPM.
Yeah, I was like what??? when I saw N4G exclusive. Very miss leading
Well,they are smart developers for choosing the better platform,kudos to them
pp just got peed on hahha i love the smell of victory
Watch him come and make up something defending the xbox 360.
You love the smell of victory? I thought you had to have a hand in the victory to be able to smell victory.. So, what did you do? =P
He purchased a PS3. How's that for you. Nothing will secure victory faster than purchases so in effect he was part of the most important factor.
Lol. That's fair enough, I guess.
If the PS3 really is the lead platform then I'm not buying this game it's going to be gimped as hell because of the POS3 console.
Go back to sucking your dads.
Please don't just make a comment this without some facts that back it up. It just makes you look like a total fan-boy fool. -777-
2009... [Enter every NEW Game here!!!] - PS3 Lead Platform, Trophy & DLC Plans ;)
I wonder how long it'll take until they stop developing for 360 all together.
I'd say end of 2009!!! ;-D (Well it will be DEAD by then!!!) ;-P
So far it's been like %99 percent of the time multi platform games are 360 lead.
80% of them sucks
Xbox360 Released 1 year ahead of the PS3. There's a shocker.
It's actually true. But a lot of top developers (as well as Phil Harrison) stated about a year ago that eventually all multiplatform titles will be built first on the PS3, and then ported down to the 360.
what are u talking about?dmc4, gta4, burnout paradise started on ps3 development first and look how they turned out.great on both systems.
To all of you wondering why this game looks so great,just look at the lead platform ;D
No matter who leads the platform, as long as the game is built on the same engine, the result will be the same.. & as far as i know PS3 version of Unreal Engine 3 powered games (Unreal Tournament 3) tends to slightly lose its quality compared to the 360 version. Thats why i think your comment ("just look at the lead platform") is silly. :p
Shut up, homo.
@6.1 Well the 360 version came out several months after the PS3 version so of course its gonna look better same reason Oblivion looks better on PS3 and why Bioshock will look better on PS3. When you have a few extra months to sharpen textures the game looks better than a game that was only being developed for less time.
so this explains why the game looks so awesome :)... no wonder...PS3 FTW... EDIT: @8.1 What???!!!! Unreal Engine?? i didn't know that...then i guess this game will suffer since Unreal Engine sucks on the PS3...i take my earlier comment back lol...UE3 FTL!!!!!!
Its unreal engine 3...
UE3 plus Beäst lightning system ( http://www.illuminatelabs.c... And don't expect this game to suck on the PS3 just because earlier games using UE3 has.
@8.2 Since when did all that matter? Fanboys raved about Mass Effect and Halo and those weren't even touched by the PS3.
so whats your point also ps3 is the only console that can run games at 1080p native,60fps It has 23 games which run at 1080p vs 0 on x360 except for some XBLA games
UE3 looks stunning in 360 (Gears of War, Mass Effect). So how is this gonna be different in the PS3 version? Silly.
the way the ps3 reads the lighting effects of the unreal engine 3, it just kinda paints it white instead of having a shine...army of two wasn't that bad tho
Dark Sector has that 'shine' on PS3, that was one of the more recent UE3 games ported from 360 to PS3 though, so maybe since the deal with Epic from last years E3 the PS3 can do UE3 games well. We'll see with Mirror's Edge won't we :D
Actually Dark Sector runs on the proprietary 'Evolution Engine'. Though I will say it looks similar to UE3.
is a heavily modded UE 2.5
Very excited to see how this turns out. I`m a bit unsure if i can afford this and Bioshock this year, with all the great games coming out though.