With the release of #SuperMarioMaker, Middle of Nowhere Gaming's Associate Editor Esteban Cuevas asks why Nintendo doesn't try to innovate with Mario anymore.
Well, I on the other hand feel that this game is a breath of fresh air. Finally letting the inner game designers in everyone create their own masterpiece levels. You show me another game series as successful as Mario that allows you to create your own levels like this.. I can't think of any.
That's because there aren't any other game serie' as successful as Mario. I would say LittleBigPlanet allows you to make levels, but it's not nearly as intuitive as Mario Maker.
REALLY.....dude people have created unreal projects of LittleBigPlanet Someone remade FFVII on it, can you remake that on Mario Maker?
@Foxtrot Well....Mario Maker was designed to create Mario levels; so I guess one cannot create FFVII. I honestly don't want to anyway. Creating simple levels that Mario can navigate sounds more fun. Little Big Planet I felt was too complex. Sure I COULD learn if I dedicate myself; but I didn't really have the patience.
Foxtrot,your rebuttal isn't a rebuttal at all. The dude's point was that Mario Maker is more intuitive than Little Big Planet, and that is true. LBP's creation tools were pretty complex to use, compared to Mario Maker's.
How is something intuitive when it's limited to a certain degree?while the UE is actually a real designer platform.Mario Maker to me is just a testament of Nintendo no longer knowing what to do with it.I can't even blame them lol,they've made so many games about Mario that the creative process would eventually come to an end.
@foxtrot if i want to play FF7 i'll play ff7. i love the LBP series. But i enjoyed making levels more than playing them. Most of those custom games are more about, "oh look i made street fighter" rather actually being that fun to play. Even the platformers aren't that great because the base LBP mechanics. Mario maker on the other hand takes a series that defined the platforming genre, and gives you the ability to make great 2D platformers, instead of a bunch of meh game modes.
Foxtrot, lets be real, LBP mechanics are boring and slow and aren't fun to play. It's only reddeming quality is the ability to create. Without the ability to create, LBP isn't a good game. STOP. Mario has been a good game in numerous ways without the ability to create. Your Obviously a fanboy who wants only what you want to be seen as good, and anything else you trash. You do this daily. We see through the BS.
Does Minecraft count? It's as successful as Mario and let's you create all sorts of things.
I'm sorry. Minecraft is hugely successful, I agree, but possibly a fad? Lets see where Minecraft is in 30 years time, what it continues to offer in those 30 years, then we can talk...
Mindcraft is still very new. Its a hit but hardly as popular as Mario. Hell, even your grand parents knows Mario. Not downplaying Mindcraft's success but it hasn't payed it's dues just yet to rank as high as Mario. That's a tough act to follow
This is the first time I've ever seen someone who claims to have no interest, have so much negative BS to say about something he claims to have no interest in.[shouldn't open one's mouth if they've got no interest in the first place] And saying they've been the same game for the past several games in a row? Who does this guy think he's kidding? Seriously? More like Nintendo-bashing articles don't try anymore.XD Let him be "disinterested". His loss.XD
What? Super Mario 3D World had tons of innovative mechanics. They're always trying new things with Mario. They just like to throw out the classic side scrolling stuff sometimes, too. It's fun and it sells well. Good level design should be the important part.
Its true. Apart from the Mario platforming series becoming a 4 dimensional racing sim I fail to see how Nintendo can innovate much more with the franchise, and yet they continually do, much to my surprise and amazement.
Another sub-par article from another non-gamer. This is getting old. Go back to your Call of Duty Esteban. Why is it that the average video game article sounds like it is written by a petulant child? The game didn't have what "I" wanted. This is what "I" think, and if it isn't what "I" like than it must suck. Grow up kiddo. Nintendo tries harder than anyone to innovate and actually takes risks that don't always pay off. No one is perfect and Nintendo makes mistakes, but that doesn't mean they don't try. That's a very insulting thing to say.
"Why is it that the average video game article sounds like it is written by a petulant child?" Because that's precisely what they are m8, especially these days.
Finishing "Contra" on the NES with 2 players was very difficult without the "Konami code". Playing 2 player co-op thru a campaign should be a challenge . I do agree that "Mario64" was the most innovative and fun Mario game to play. I hope someone makes original DOOM levels with the new creation tools by ID Software, in the DOOM game coming out next spring .
Oh they will. Heck most doom players could make those levels without looking at the old ones. I'm really a fan of level editors going all the way back to doom era. Nintendo did them justice with this editor. It reminds me of mario paint. Really looking forward to the nx and how it ties into the past. It seems the more power we see the more innovative nintendo can show to the casual gamer.
So then let's just stop playing video games them. Assassins Creed, COD, FIFA, Halo, Gears of War, GTA, etc. What huge new gameplay elements have they changed? What major innovations to gaming have their sequels done? Not any more than Mario. Games don't need massive overhauls or gameplay changes. That's what new IP's are for; Splatoon and Bloodborne are good examples. New stories, new environments/level designs, small but innovative gameplay additions are great, and most games do it pretty well. Mario is a very diverse series of games with lots of spinoffs that all have their own gameplay and worlds.
Bloodborne's not the best example of gameplay changes is it? Dark Souls fans were waiting for it.
Nintendo/Mario is constantly trying to innovate, part of the reason (I think) sales aren't as good as they should be. People have shown they want more of the same, a lack of innovation. The best selling games are generally 6 month instalment franchises. Even consoles. The Wii and Wii U for example scared people of by simply not being a .5 version of what had come before. The majority fear change. Thank heavens for Nintendo who arent afraid to innovate and go in new directions. Ive been buying Nintendo since the SNES - bought for me one Christmas, coupled with SMW. I'll continue to back Nintendo while they forge their own path and not follow the crowd. Super Mario Maker is EPIC.
What you say isn't exactly true. The best selling games are, for the most part, Nintendo games. Just go to wikipedia and look at the best selling games on every generation... Nintendo is always top dog in software sales. And the best selling non Nintendo games are usually games with decent or long development cycles: Gran Turismo, Halo, Uncharted, Last of Us, Grand Theft Auto, Elder Scrolls... As for best selling games with 6 month dev cycles... I can't think of many besides Call of Duty, really. And that IP is selling less and less each year. So, I guess I only agree with you in that Super Mario Maker is epic. Indeed it is.
I don't think Nintendo's problem is a lack of innovation. Because they have that in spades IMO. I believe it is the focus on nostalgia. I want to play Super Mario Galaxy 3, not create levels for a game that came out in the 80s.
''I believe it is the focus on nostalgia. I want to play Super Mario Galaxy 3, not create levels for a game that came out in the 80s''. Do you not see the contradiction in that statement?
He made a premise and concluded with that.How is that a contradiction?.
*siggggh* Super Mario Galaxy came out in 2007. There is a very clear difference between a game that came out 8 years ago and a game that came out 30 years ago. I want something more this gen. This is a regression compared to other games this gen. SMG3 would be progress. I want progress. Is that so wrong? An good adventure HD Mario game like SMG3 (or something like Super Mario Sunshine, but let's face it, that's not happening) is not a lot to ask in the year 2015. It really, REALLY isn't. I can't be in the minority, I mean, that's physically impossible. I know fans of this game will probably hate me but wanting HD adventure game is so unbelievably far away from a crime.
Ha now i want mario 3d maker make your own mario 64 and galaxy levels
That would be awesome, maybe a future sequel with have 3D levels as well as the same 2D ones we already have. For now, I'm satisfied with Super Mario Maker 1 though :P
I rarely comment on any articles online, but this one is complete nonsense. This is written by a total buffoon. Obviously the last Mario game he ever put any effort into was Mario 64. The entire video gaming industry is headed downhill and it is mostly because buffoons like this one are at the helm.
Anyone who even remotely plays Mario knows this is a load of ***. 3D world was quoted as being one of the freshest and most innovative Mario games since Galaxy. Also knowing that Nintendo made a game for the player to make basic Mario levels, only shows how strong their faith is that they can make Mario fresh for many years to come. With the last couple of interviews with Miyamoto saying quotes such as... “Doing this now at the 30th anniversary [of Super Mario Bros.] is really putting some more of that creativity into the players. But at the same time, we as the developers feel that it’s time for us to move in a new direction, and we’re preparing to work on the future of Super Mario from here on.” I know we got another thing big coming.
Mega Man Powered Up did it first. LBP made the idea popular. Mario Maker will make it huge. Mario sold over 500 million games. So more people are excited for Mario Maker and already making some great levels. Who knows what DLC they will make for it and when Mario Maker 2 what other games they may add. 3D world is the 3D Mario game that got me back to the series.
Well, I'll be honest here, at various levels. First of all, I didn't read the article, but's easy to see where it's going. And, to be honest, I kind of think the same way, about 2D marios. In my opinion, New Super Mario Bros series has become stale, they're funny, yes, and the Luigi's expansion is great, but there's nothing new to see there. This said, I feel Mario Maker as a breath of fresh air to the 2D Mario formula. This game can be updated to unimaginable levels, and Nintendo can make 3D Mario games as marvelous as 3D World is.
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