DS: Despite the fact Ground Zeroes gave us a vertical slice of what would be on offer, I wasn’t really prepared for what The Phantom Pain ended up delivering. The scale of the game – be it the size of its maps, the scope of the gameplay, and the challenges available – overtakes anything we’ve previously seen from the Metal Gear Solid franchise. You could even say it’s the logical conclusion to Kojima’s work in terms of gameplay and accessibility, with the end result being something that stands head and should above anything else remotely similar.
In short, Kojima has effectively re-written the rulebook on stealth games yet again, but is it the perfect game? That’s a question that isn’t so easy to answer.