Creative Thinking and Compromise - Communicating Complex Mechanics Without Words in RETSNOM

Developing a game is hard enough, but it gets far more challenging when you want to make it in another language. For Somi, the developer of RETSNOM, that meant making his game in English, a language he wasn't very comfortable with. In order for him to pull that off, he'd have to think creatively and come up with some tricks to convey his mechanics and story without too much compromise.

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