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Metal Gear Solid 5: The Phantom Pain Review | ActionTrip

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Metal Gear fans have been waiting for this a long time, and now Snake is finally back to kick more ass. When I played Metal Gear Solid 4: Guns of Patriots on PlayStation 3, I remember thinking how it would’ve been cool if the mission areas were a bit more open. As it turns out, my wishes were granted. This time around, Hideo Kojima and the developers saw to it that players have all the freedom they need to carry out their tasks. In Metal Gear Solid 5: The Phantom Pain Snake isn’t restricted to taking one or two or three routes to his goal. There’s nearly an infinite number of ways to carry out your assignments.

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