Warhammer 40,000: Inquisitor Martyr developers on the benefits of the upcoming API and why they went multiplatform.
That should be interesting. I just wanna see what DX12 is all about in realtime.
Same here. There is a lot of stuff I want to see in real time. I feel like we have been talking about dx12 for an eternity. So many arguments and predictions...I'm glad everything will soon come to light and we will see exactly what's what.
I just want them to release DX12 asap so we can get this over with. People have been debating and arguing for at least a year about what DX12 will do for Xbox One. Once it is released we will finally know the truth.
Apex: Except for the people using the DX12 saying they are getting at leas 20% boost in performance completely for free on Xbox One. That is without optimizing even. I think you should perfomance discussions to real developers (like these guys working on Warhammer) instead of armchair developers like you. @greiever: Like anything, DX12 will show a boost, but the Xbox ONe like any console will continue to get drastic improvements over time. DX12 isn't the end of it, and it will jsut take it's natural course.
@donthate People using? You know Project Car dev later clarified it was for PC only. Not Xbox.... Armchair Dev? I am quoting Spencer AND MS Developer and engineer. http://blogs.msdn.com/b/dir... "low-level APIs already available on Xbox One today." "brings this efficiency to PC and Phone as well" and Spencers famous "this wont be dramatic" also? Everytime I hear you post, it is always about some secret sauce that never materialize. I think you need to leave it to people who actually made the program and who actually makes Xbox instead of out of context quotes from Gamebolts... lol seriously..
The API in XB1 is already low-level before DX12 comes into play. DX12 is about changing how the CPU talks to the GPU. DX11 and other past APIs only allowed for a single CPU core to talk to the whole GPU, while also having more more complicated layers of the Application Programming Interface (API) to go through before commands could be directly dealt with by the physical hardware, that was on the PC, consoles have always had a lower level API from even day one. PC always needed a higher level one in the past because of the hugely complicated variation in everyone having different set-ups, but over time the way that's been handled has gotten a lot better, hence why we're at the point where low level APIs can begin to be used on a multitude of PC set-ups. DX12, Vulkan and PS4's GNM/X API all allow for lower level coding, along with permitting all CPU cores to talk to whichever portion of the GPU they're required to, effectively making substantially better use of the GPU and no longer wasting system resources per Microsecond. Technically the most current XB1 version of DX11 can allow for multi-core talk to the GPU, but it's way more complicated than DX12 is, requires more specific coding to make it work, DX12 makes this a more automated thing and provides developers better tools to optimize for multi-threading. This article is literally talking about DX12 in isolation, that it will be an improvement over past versions of DirectX, it's not a comparison to any other API, so the headline is click-bait, made to get people to click on it to get views. For reference Naughty Dog's lead programmer talked about how PS4's Job System works, it basically does this, but the tools being developed by the ICE Team allow for more fine grain control, working on fibers, which each represent a specific fraction of CPU core performance, each thread can deal with multiple fibers, all cores can also talk to a specific amount of the GPU as and when developers need them too. I'm sure Microsoft has their own similar approach to multi-core built into DX12 if it benefits their purposes, Vulkan would also be the same. Various game engines will gradually become optimized to handle this too as they adopt the various different ways each API functions. Anyone thinking one API is superior to another really has no clue what they're talking about, it's all down to the hardware, that is the most fundamental element in all of this. If one system has a certain set of weaknesses then they will be improved upon, same goes for any other. #FightTheFanboyism!
Wait, was that a glimmer of intelligence among this sea of idiocy? Thanks! I was beginning to lose hope in mankind. I don't know how many times both MS and well respected developers have put this garbage to rest, people will still cling to every last word they can from websites of ill repute that gives this secret sauce myth any possible hope.
I guess my comment rubbed some the wrong way.... I'll put it plain. Dx12 has been over hyped. ..Phil has said it won't do much for xbox...will do wonders for pc. People still talk as if dx12 will do something significant for xbox one...even some devs. So what I'm saying is...good or bad... I'll be glad when this subject is put to rest. I own a Xbox one...so if it works great...then great! If it doesn't ...it doesn't . My opinion is I think it won't boost much...if any. But that's just my opinion. If I'm wrong it's a win because I'll have a stronger console...ifff I'm right then it proves how over hyped features are for the Xbox one.
guys dx12 is already released and built into Win 10.. BUT 0 games have used it, partly because many games have yet to integrate dx12 (if already released) -so some work might be happening. And other games are going to release later this year or next year. The new hitman game is going to use dx12 if Im not mistaken, and I believe EA have it in frostbite (not sure if that includes battlefront).
^yeah rumors are that Frostbite will definitely have it, but that...per usual...is a vague sweeping statement from Dice LA and Visceral that doesn't specify if it will ever be in FB3 (as in the current engine, or future FB engines)...or Battlefront, which DICE proper hasn't even confirmed if that is FB3 iirc... but...it does make sense...DX12 shares a lot in common with Mantle, of which FB3 currently supports (and with great results on specific equipment)...on my 280x with a relatively weak A10 6800k quad core cpu...i sit in the mid 70's on ultra detail in 64 player conquest large in BF4...the exact same equipment and clock speeds net me low 60's, with mins into the low 40's, with dx11.x...but again, thats on a cpu bound PC, which was the primary target for mantle...with a more powerful cpu, the gains aren't nearly as noticeable... back on topic, though...I agree with others...The xbox one is not currently running anything close to DX11...nearly every PC game currently is...DX11 to DX12 will make a substantial difference on a PC...but 'some current low level API' to DX12 on a console...doesn't add up as much imo...its not like the XBO's current API is lacking in terms of to the metal coding...Most of the hype around DX12 on XBO is centered around cross compatability between PC game features and those on the console...as far as rendering, i just can't see how DX12 is going to be so much better than its current low level api...consoles have always had that as a strength, its a fundamental advantage of closed proprietary hardware...
Yes, DX11 on XB1 is multicore, but all of the CPU cores bottleneck into one core that talks to the GPU. DX12, Mantle, Vulkan, and PS4's API are built to allow all cores direct access to the GPU. XB1 will see a boost with DX12. Phil never says NO performance gain.
If you have a PC and Win 10 and about $50 you can pick up Ashes of the Singularity where it uses DX12 to play on Win 10. It also has a benchmark program allowing you to benchmark the game on DX11 and DX12. Pretty good comparison on what DX12 can do with the added CPU power to it. My thoughts for the Xbox is it will get an improvement as well, but not like what PC is getting since I still feel the CPU is still weak.
i just want it released so all the arguments can stop. its going to make a difference but its going to be variable.
Although I would be more than happy for the arguments to stop once it is released, I doubt very much that will happen. Especially on a site like this.
Before the armchair experts get started, can we all for once acknowledge this is from Gamingbolt, and all they do is fuel the fanboy culture? You guys need to stop taking this stuff in, stop counting pixels and such. And need to get into more about what really matters, the games. Like EA releasing broken games like BF4, and Ubisofts Assassin''s Creed unity, and the latest, Destiny's hypefest 2.0. Got it?
dont need to count pixels dude,xbox one gamers happy playing sub HD because graphics dont make any difference to game
Resolution and graphics are two different things, it's OK to sacrifice some resolution for graphics. Or even for better framer per second. Look at the extra bushes and grass in GTA5 on PS4,any extra bump in graphics make a difference.
Yeah, but the catch is that even after it releases the "deabtes" will still rage on, because the first wave will just be games that "support" DX12....aren't made for it (and some people will jump all over the games for not changing "as much as promised")...then games made from the ground up with DX12 in mind will start to release....so we still have a while to get a sense of DX12 in realtime :) ...either way it's exciting.
*obligatory 'knew it was gamingbolt' comment* *olbigatory fanboy comment saying this will 'save' the xbox one, bring everything to 1080p and wil make it catch up to PS* *Obligatory fanboy comment saying this will do nothing to help Xbox games and it's all just a PR campaign* *sigh*
Lol....that about sums the future comments up.
That sounds about right. Read this and you pretty much know what will be/is going on in this comment section.
And you win N4G today
INB4 you get labeled as a troll.
Where is the obligatory sales # comments and Xbox catching up comments though? Serious though, cloud technology, DX12, around the corner, lets see if X1 was in fact designed properly!
Except games are already 1080p on Xbox... Derp,derp... Of course Sony fans don't know that... Ps4 still doesn't have an exclusive run 1080p 60fps locked... But it's sooooo powerful? Lmao
The whole teraflop statement still has to prove itself. Multiplats are the only thing that show on the PS4, but you gotta stop playing and grab a magnifier glass. So they then fall back on console sales like Sony cuts them a check, like please, your paying to show loyalty, then talk down on Xbox to get a bunch of agrees to feel good about your purchase
Fulnattybrah, Best comment
I enjoy reading your comments, man. Just thought I'd let you know.
Definitely for the PC. My GTX 980 is ready! I'm looking forward and curious to see what it will do for Xbone especially with that GPU/CPU. I still think DX12 will work better with Intel CPU and processors just like in the past. AMD :/
Yeah Intel CPUs are definitely the best, not sure weather to go Nvidia or AMD video card at the moment.. Decisions decisions.
I use to have a AMD card and had a few problems with it but I switch to Nvidia and I absolutely love it. I also have less problems with my Nvidia card and its way more powerful.
I just switched back to an Nvidia 970GTX and I am giddy over the stability and being able to max everything out. There is also noise and voltage to consider, this is a quiet card and doesn't require a generator to be powered.
Go with the green team (Nvidia). Better performance per watt and better software support. In my case they are also better for ray tracing programs such as Blender.
Thanks guys I was sure I was gonna get the 970 gtx but did read AMD was working better with dx 12.. Will still go nvidia I think.
I thought DX12 was showing better performance on AMD hardware.
DX12 Will Allow Games to be ported more easly then ever to Xbox One, that about the major importance of DX12 for Xbox One.
Cool so when does your Xbox One game come out?
Already started since E3, believe is called the Game preview program, which should be avaliable to preview program members for now.
no there is actually more to it than that
Can't wait for the realistic probability that performance is boosted by 1-2fps. Still, if it's easier to develop for across across a variety of platforms, that's to be commended.
theres a new esram api to help achieve higher resolutions
Dx12 will be the api that allows this generation of video cards and cpus to finally reach some of their potential instead of being bogged down by bad code like that garbage dx10. Dx11 is good but cpus/gpu's evolved faster than the software.
Can't really go wrong with faster running code! I'm mainly just looking forward to Windows 10 on the xbox. I don't really care about dx12. I doubt I'll see the difference. It's welcome all the same though! :D
It's feature sets include Async Compute which will help both xb and PS with their extra compute units fr9m what I've read. It's definitely helping PC the most though and I'm holding off buying my GPUs for that because no one truly knows if it's really go8ng to boost amd cards more so than nvidia like the rumors suggest. Any who, any xtra boost is welcome for the better games...
Ehh, DX12 will do nothing for the PS4, just saying...
Aenea + 1h ago Ehh, DX12 will do nothing for the PS4, just saying. Your right that is why there is Vulkan..lol Vulkan is in fact going to console's, hmm which console's are they in reference to..hmm I wonder which ones..lmao
DX12 eats volkan for breakfast
The PS4 does not, nor will it utilize Vulcan.
Maybe it will if multiplat developers are using DX12 for the pc/one version. It's easier and faster to port from pc to xbox or vice versa, potentially freeing up time to optimise the PS4 Version?
I don't get why people think DX12 will bring 1080p to the X1, when it already has plenty of games at 1080p. I can't wait for to see what special image enhancements it brings to X1 games.
it will bring both. theres also a new esram api to help achieve higher resolutions
MS may soon have something that improves games...KILL IT !! KILL IT NOW !!!
Gamingbolt. Xbox constantly gaining. Dx12, cloud, yadda yadda. Two years from now rinse repeat. Ps5 is rumored. Ps4 still more powerful. New generation begins then finally dx12 and cloud start to work.
@Kingdomcome247 "The PS4 does not, nor will it utilize Vulcan." Also @kickerz + 45m ago DX12 eats volkan for breakfast. Yes..just keep thinking that...lol Lol, it seems those that keep saying this seem to fear The PS4 getting Vulkan; why is that..hmm? I would love the look on your face when you see the headline.. Vulkan being used in the PS4..just because Sony themselves for the PS4; may not use it does not mean other publishers or development studio's could not nothing is stopping them from indeed being able to be used. by the way The PS4 is Vulkan compliant already! Be that you and others think what you want, but Vulkan is on its way!
lmao you have no clue what u r talking about lololololol Ps4 will not get Vulcan Sony has said there api is better and closer to the metal. So it wont get Vulcan as they have stated they dont need it .. This is article about XB1 and DX12 yet the trools need to comment geta life you don't own a xb1 so what do u caree? If Ps4 is most powerful of all and XB1 will never touch it why do you care what devs say or gamers say enjoy your shiny PS4 and stay outta XB1 articles ..
And again, who said any [email protected] thing about Sony! Just because "Sony" does not use the Vulkan Api, does not = all developers has to use Sony's method thats the point! It is you and others that just do not freaking seem to get it. The Api that developers can use to make games is not locked in on the PS4 to only have to use Sony's Graphics Api. You do not think that's correct? It seems I know a hell of a lot about something , you clearly do not. So maybe you are the one that could just stay quiet about it. What's ironic many most likely also do not know Vulkan can also be used on Windows 10 device's also.. Lmao how ironic many seem to think I was trying to put a negative to Xbox one when that was far from the case at all.
lololololol sony would have to release a sdk of vulkan to developers and enable it on the system for it to work. A dev can't simply make a api on a system without sony releasing a SDK you have no clue what u r talking about lol. Not only are you am arm chair dev but a clueless one that is not how programing works lolololololol the salt is real hahahahha
A) AMD liquidVR SDK made for AMD Next gen chipsets, you do know both Xbox one and PS4 both use this next gen AMD Soc. Liquid VR SDK for HMDs..OCRift, Morpheus etc that use their Chipsets..guess what Graphics Api Liquid VR use? That right Freaking Vulkan! B) you can go be quiet Now C) developers can use other SDK and Game engines for the system And...your welcome
Lmao you are really clueless amd liquid vr has nothing to do with Vulkan and it would not work on XB1 or PS4 because you need at least a 290 for VR man u know nothing so there goes your theory that any dev can use and sdk hahahah get educated b4 spewing stuff you sound ignorant otherwise. devs can use other sdk for other systems really lmao thank god your out of bubbles so we don't have to read anymore of your ignorant nonsense. PS4 is not getting Vulcan Dx12 is getting the quickest adoption rate of and api ever . Dx12 is designed for amd so if devs can use any sdk for any system why can't Ps4 get it ohhh that's right because the dont have the license to run it and their OS is different cause u need windows 10 and PS4 will never get win 10 or DX12 so no a dev can't just use and sdk it has to be enabled on the system for the maker . You must be bored did your Ps4 controller die and u got nothing to do will u wait for it to charge ughhh trolls .
This will help exclusives where they try to push the graphical barriers as much as they can.
DX12 unlocks the full potential of the XBox One, async computing, deferred context etc. will make it more efficient, we havn´t seen the full power until now.
My understanding is that DX12 enables developers to do more with less, it doesn't mean the hardware specs will be any better.
Is it Okay to say Im looking forward to this and hope its true?
Not here , we're looking for more hate , ALOT more ....try "screw MS and their secret sauce , I pray they fail and go outta business !!! the cloud ! the gap! THE SALES!!!".....more like that....
After a lot of promise and nothing to show, it will finally nice to see if this does what MS is claiming.
Let's just eliminate gameingbolt from the conversation and concentrate on what the developer said. I'm not interested in these cut n paste arm chair developers here. So a developer working on the X1 with DX12 said this is what the results it gave them and its not true? He is lying? what could he possibly gain from this if he lied? The problem with DX12 games for the X1 increasing performance and the other tidbits are currently at an unknown. When games that do come out made for DX12 then the comparisons can be made of what gains are. Phil Spencer also said they don't know what the gains are going to be on the X1. But thats always dismissed too. Brad Wardell said the same thing on numerous occasions, but according to some, neither of them know what they are doing. The cloud was dismissed and ridiculed and those who said so have eaten crow. Maybe DX12 will improve it greatly, maybe it wont...but I can wait to see instead of downplaying it.
I don't think it will be that dramatic at the beginning , but it should improve over time , no matter how good though , it will be spat upon here...