There was a long period in my life where I felt I needed violence in my games to keep me interested. I craved the headshot, the sound of sword meeting flesh, the crunch of fists slamming into bone. If I didn't have those things, then the game was childish. Built for little kids. Not for me, a grown man who needed to see people hurt to know he was playing serious games for serious players. This was where I was at back in 2007, playing Gears of War on my new Xbox 360 and feeling nothing but regret for my Wii purchase.