In Lara Croft Go, The World is Your Best Enemy | BagoGames

Christopher Cross of BagoGames writes: The importance of narrative storytelling in games is becoming more and more prominent as atmosphere and environment design get more focus. Why is this character here? How would they react to the player? How would the player react to them? In Lara Croft Go, the importance of context for its enemies and puzzle pieces amount to an immersive, organic world that gives players the satisfaction of outsmarting their very environment.

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WizzroSupreme1164d ago

Sounds like the mobile game I could want from Square Enix. Might give it a try.