CGM Writes: Hideo Kojima, the visionary behind Metal Gear Solid, has constantly been able to deliver quality games in the series for people to play. Whether it’s the nostalgic and groundbreaking Metal Gear Solid on the first PlayStation, or the climatic and poignant Metal Gear Solid 4: Guns of the Patriots, the argument can be made that there isn’t a single poor Kojima-directed MGS title out there, and one of the main reasons why are the fantastic boss battles. They’re diverse, eccentric, intimate, bombastic, and always manage to surprise even the most hardcore fans. For all of the things this series has brought to the table in terms of video game design, and especially the way games tell stories, the boss battles are what really stand out the most in the end. A lot more developers should learn from Kojima in this department.