Rise of the Tomb Raider will include some form of multiplayer functionality that allows players to "extend their single-player campaign and compete with their friends", Microsoft has confirmed to VideoGamer.com.
Hmmm, it might have trials like Far Cry 3 within the Campaign with Leaderboards.
Hope that doesn't mean they will be including big glowing icons in certain sections asking you to connect to friends or throwing a leaderboard up on the screen. That'd be really immersion breaking for a game like RotTR imo. Also those little online portals that asked you to connect to Uplay to loot certain chests and whatnot are reportedly partly to blame for AC:Unity's bugs according to some of the Ubisoft devs. If these kinds of things are going to be present, hopefully the player can turn them off completely from the beginning.
Extending the single player campaign and compete with friends online sounds like some kind of co op mode or some sort. Glad xbox live will be put to use afterall like the majority of the games on the platform
Sounds more like some sort of leader board thing. What it will entail is anyone's guess though.
This is off Topic According to chart estimates...... Tomb Radier (2013) has sold 1.83 million copies on Xbox 360 since its release in March 2013. Xbox 360 is said to have a global install base of 84 million+ now. The Xbox One version released in January 2014 and so far has only sold 0.36 million copies. Xbox One is said to have an install base between the 13-14 million mark globally now. It really is not a great deal better on the Sony systems either. It only really saw a brief sale surge when it went on a special PC Steam offer for $5 !!! Given the overwhelming majority of Xbox gamers past lack of enthusiasm for Tomb Raider.....added in with games like Fallout 4, Halo 5 and Call of Duty: Black Ops III arriving around (or at) the same time....I don't really logically see Rise of the Tomb Raider being a big seller. I think Phil Spencer has also kind of realized this to some degree. In a recent interview he spoke of how they are not focused anymore on third party exclusives and said something to the effect of "it's great to have Tomb Raider and all but we want to focus on our first party games." He also said competing against PS4 is "not his priority"...a complete turn around from his Spring 2014 statement: "We are in this to win and to compete, compete on all levels; functionality, games, value. All of those things are incredibly important to us". I think Microsoft know now that its going to be more and more impossible to make offers to third party developers for exclusive deals as the sale gap between the 2 consoles continues to mushroom. Many third party games are now selling over double the amount on PS4 than Xbox One. In the UK market, the latest Metal Gear Solid game......72% of all copies sold were on PS4. Bethesda have now just announced the PS4 version of Fallout 4 will be getting the mod thing. It's going to be really interesting to see how things develop between Bethesda and Sony if Fallout 4 sells over double the amount on PS4. Bethesda have in the past.....have given the 360 versions of Elder Scrolls IV, Elder Scrolls V, Fallout 3 and New Vegas preferential treatment. Not unlike how Activision did with the Call of Duty games. And we saw how quick they jumped ship.
Leaderboards and achievements...yawn.
Yeah that is indeed what it sounds like...
Leadership board with the cloud computing the world wide results?
OMG! They can't do that, what about the PC and PS4 versions next year, they can't do cloud compute since they haven't been designed from the ground up with that in mind! /s Sorry, couldn't resist, just don't understand why you thought it necessary to mention 'cloud computing' when world-wide leaderboards and the like have been done online for eons...
Haven't you heard, the Cloud will allow for fully destructible leader boards...its a much more superior experience to the crummy old leaderboards you speak of.
I wonder if lara will have an xb1 t-shirt.
Not really concerned. I see Tomb Raider as a single-player experience and I am fine with that. Not every game has to have a compete level with my friends.
still dont know what to think about this no multiplayer surprise.. still bummed out about it
Why? The last Tomb Raider games multiplayer was dead within months. It was literally the worst multiplayer experience I think I've ever had.
Not quite for me, but pretty close.
well i got it really late for ps+ and then got a ps4 later on and got the definitive edition and ranked up to 60 to unlock lara croft so im not sure what you mean when you say dead within months... ? to me i know it was fresh and new but I guess people want more of the same MP online
Dead within months as in the community was pretty non-existent. You can still get games on it today but I can still get games on Wipeout HD, but that game is definitely dead. Only reason a few people kept playing Lara was for the trophies. Out of curiosity, have you ever played Uncharted's multiplayer? Just thought it was interesting that you said Lara's was fresh and new.
Probably leaderboards for completing Tombs.
I really dislike how developers are shoving leaderboards into everything. Most of these games do not have the depth to support a leaderboard system. In some cases the leaderboards break immerion too. Horizon is going to support leaderboards also, but frankly I don't want to see the name xXQu1KSc0pezXx appear anywhere in my singleplayer game. I don't want to have my completion time compared to his, because I don't care. These games were typically never designed to be competitive so the best times or scores usually result in chronic abuses of certain mechanics.
I agree, but a lot of people enjoy it. You and I can just ignore them entirely. At least something like this doesn't take up any resources that could've been utilized for the campaign.
Well, leaderboards do take up quite a bit of resources, really. You have to have some system of netcode that wouldn't need to be there at all, so that's a matter of hiring one or two people to program that functionality in, then in addition to that the data needs to be stored and maintained, and servers aren't free.
Totally agree on every level. I don't mind if they are relegated to opening menus or pause menus but when I'm playing a sp campaign and I run across something asking me to go online to see how badly DeezNutz420 beat my time getting down the mountain, consider my immersion fully broken. I assumed that the "no mp" statement wouldn't be the last we heard of this. Can't we just have a handful of offline sp campaigns? Not every game has to add a layer of competition. Hope this functionality doesn't hurt the core experience...if so hopefully they will at least have the time to remove it for the ps4 version.
I agree. Unless I'm in a game where the game play lends itself to such comparisons, I'd rather not be bothered by it. I don't like being reminded in a SP game that there are better players than me out there...I just want to enjoy the game and do the best I can. I'm not competiting against others in a SP game, I'm competiting against the game itself, and that's good enough for me. If they leave it optional, or leave it to where I have to actively pursue these types of results, then fair enough, but when i see games slap up scores of random people I don't know...or on occassion do know...it doesn't really make me want to go back and beat them. Only time I might is if a trophy is involved. I seriously don't need to see myself ranked at 127,933 out of 283,332 when half those below me probably quit the game out of boredom, and my score is pretty much the average anyhow. Most recent example of it done right...in drive club you could turn off such things, and that's a good way to go. Leave it optional. They also integrated it into the game play itself, but it was entirely optional if you wanted to compete, or just drive.
Yeah it's quite common for racing games to feature it, think I've seen it in a few others too. LittleBigPlanet oddly, features it for all of its levels, as mandatory I believe. Sort of makes sense, but also really rather bugs me because most of the top scores are glitched anyway... why show a screen of glitchers/hackers every time I beat a level? it just glorifies that kind of exploitation, forcing everyone to view their nonsense. Twisted Metal was another game that featured it in a way that didn't make sense. The game has dynamic AI that drive around, so what's the point in ranking my clear time when there are an abundance of variables that I cannot control? That's the kind of shoehorned leaderboard system that really irks me. Though, I actually set a world record on one of the racing levels on twisted metal. Just for a laugh since I noticed that the leaderboards weren't all that hard to top. Here's the screencap I still have, blurry though! http://i.imgur.com/u4Jpe.pn...
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