This article at Grab It explores the reasons why Apple can succeed in the microconsole space where others have failed.
Yeah I reckon this article nails it on the head. For some reason mainstream will suddenly "get" a Microconsole if it is an Apple product.
that is only if apple can somehow convince cable suppliers to let go of the noose. i don't see it happening anytime soon.
Apple needs to fix the curation problem of the app store.
Exactly what I was thinking. You will have the usual people who didn't even knew this type of tech existed until apple did it.
I think, if anything, Apple would be best taking a shot at Nintendo and filling the gap the Wii U Never filled. Big job, I know. But with the rumours of motion controls being bandied about and Apple's penchant for sappy video montages - you can imagine how the presentation would go down should they decide to go take this road.
If anyone has the ability to succeed in this space, it's going to be Apple. I think the genuine cult following that the company has for its gadgets surpasses anything like those other companies. Will love to see where this all ends up in a year's time.
Or looking at history it won't succeed because this isn't what gamers want. We want REAL consoles with real games. I don't need another device I can play Candy Crush on, that so called game is boring and claims to be original when it just stole everything from other games. Sorry apple, you clearly don't understand the gaming industry as much as the fools who made Ouya did.
Ubergamers aren't the primary target market. They don't need to attract the main console gamers..
Real gamers don't want this stuff for gaming. Mobile games pass time I can't give it the same respect as a console or PC game. Just my opinion of course
People will only lap this up from media hype and the huge advertising they do. My phone already does the microcontroller crap and ps360x already is cheap enough to have a quality system. Alk this would be is another example of mindless consumers.
Spot on. If the Apple TV is indeed going to be $150, then it's probably dead in the water. For $200 you can get a PS3 which can also double as a dvd/bluray player. What advantage does a suped up Apple TV provide? It'd be an inferior gaming machine and a more expensive media streaming device.
I think it will succeed but won't really hurt the PS4/One because they're going to be very different in terms of capability and price.
I don't see the next Apple TV to be competition for PS4/X1, but if they do it well and it takes off, then in the next year or two they just might create a future Apple TV that can compete with PS4/X1 in specs...
Apple has had a long, hard road in terms of gaming hardware, and hasn't REALLY been relevant to core gaming since like the Apple II. That said, if they can convince Apple fanbois to sit on their couch and play Candy Crush, then they can print money once again.
Truthfully, even Apple fan boys only lap up their products when they involve the iSeries of devices. Their other devices, while having decent sales, aren't really massive market leaders, nor do these Apple fan boys go out of their way to buy them or even care about them. I don't see Apple making a huge dent that the Big 3 have to worry about unless they start taking gaming seriously, and not just as a distribution outlet like they do with their mobile iDevices. That's the only reason they would want a micro-console...to increase the sales off iTunes.
That's probably because most of the fanbois don't have a lot of money and the I devices make them feel part of some exclusive club or something. Everyone I speak to with a iPhone makes a point in saying they have one, they actually refer to their phone as iPhone with everything, like me saying yeah I took that picture with my Sony phone lol.
@SirBradders Yeah that is so annoying. Imagine if everyone used the brand name for every product they use. "Now that I've put on my Levi's and Van Heusen, I'm getting dinner ready with my Quisinart, then I have to take a shot of it with my Samsung S4 before I drive my 2014 Kia Sorento to the store. Orrrr I could log into my Dell Dimension 6400 and check prices first." It makes day-to-day conversations sound like a damn commercial! I guess that's why Apple products are zealously popular now, because you can't escape the unpaid ads.
Yea same way the Apple watch was a huge success.. this will die too. Apple has been in decline for a few years now, even their prime product iPhone is expect to delince for the first time in 2016. Only took a decade for people to begin to to realise you can buy much better products at a much lower cost. I've always avoided their products, why buy an iMac for $2k when you can get a PC with the same specs for half that price, which you can upgrade and install whatever software you want. Kudos to Steve Jobs though for manipulating the masses into paying double for a logo.
"why buy an iMac for $2k when you can get a PC with the same specs for half that price," Because they are more stable, more secure and have much better business/creative software. PC's are great for gaming but suck for anything serious.
I will give you the secure part. The rest though, I disagree.
These old tired, obviously false, easily refutable arguments. The simplest and overwhelming FACT that nullifies all of your points is... you can install iOS on PC. "more stable" - On PC you can have multiple operating systems, Linux is the more stable OS without a doubt. "more secure" - No it is not. http://betanews.com/2015/02... "have much better business/creative software" Another false fact. Name me ONE piece of software for professionals that can run on iOS and can't run on PC.. I'm waiting, I can give you tens of thousands of professional grade software than will run on a PC but not an iOS device. The laugahable thing is, even if you do manage to drag something up, I can just say sure install iOS on your PC and get it too. You won't be able to do the same for the programs I'll mention. So there you have it, not single true point, just the same age old regurgitated false arguments. Now please try to refute what I've said I'd love to hear how you circumnavigate reality.
You can't even use PC's in my industry, they are considered too risky for sensitive work. Not only is all the best editing/rendering tech only available on Mac, but there are too many security issues. Here's a little mathematical fact that doesn't circumvent reality: for every Mac hacker out there, there are a thousand P.C. hackers. You say that Mac is no more secure than PC, the multi-billion pound industry I work in (who have a lot more to lose than you) disagrees. I use both regularly, I stand by what I say.
I'm sorry, but your whole comment reeks of misinformation. Making vague insinuations neither saying what industry you work in, or what programs are proprietary to MAC. You also give no reason why the OS would be an actual reason of discussion in terms of security...because that's fairly new to me. If you can hack a PC, you can hack a Mac. Mac runs off BSD, and it's root language is going to be something every capable hacker can use. There may not be as many hackers that show up on Mac simply because there aren't as many Macs out there. Thing about computers, is not the OS, but the security holes that may be present within the OS and more importantly the hardware, and Apple computers have a slew of security vulnerabilities. I don't know what industry you're in, but PC can't be used because they're too vulnerable? Macs are PC's. There are many vulnerabilities to security when it comes to any type of computer, from hardware, OS, to network...there is ALWAYS a way in if you connect it to the internet. If your industry avoids PC's because of security concerns, then they have some really asinine consultants giving them recommendations. How do I know all this? Because I was in IT security for almost 10 years before moving onto game programming. I've seen attacks that made it into our local networks because someone brought in their Mac laptop and used the company wi-fi. I've seen iPhones which contained malicious code which uploaded when plugged into a work computer...it exploited a vulnerability in iTunes. I've witnessed first hand as an outside user took control over an entire network, and used a mac computer remotely...luckily not maliciously, more of a prank, but it's not something you want to witness in business. I've seen entire OSX hard drives wiped out remotely. The idea that Macs are more secure, so there are less worries is simply one that causes people to become complacent in their security processes. The only real truth is that they are less prone to attack. At very low level hacking, the serious kind, the operating system is meaningless to the data that it transmits, and if someone is after that data, there are ways to get to it which don't even require the OS and it is entirely possible to bypass the OS to access local storage on a single machine or server farm. Perhaps you can name the best editing/rendering tech that is only available on Mac, that isn't available on PC. There might be proprietary systems built, but I find it hard to believe there is a prolific amount of these systems only available for Mac, when Mac are far from powerful by today's rendering/editing standards. I haven't worked in a single game studio in the past 4 years which uses Macs for rendering, because they are just too slow. Macs I see are there to debug and write mobile code for iDevices. Your comment makes it seem like you're speaking of media such as movies/3D-rendering, but even then, they use proprietary systems which are faster than consumer/business level PC's, and use rendering farms or outsource it to companies that have rendering farms. My 2 year old notebook computer is faster than the most current desktop Mac, and it takes about 9 minutes to render a single frame at HD resolution with all the fancy lighting and post-processing effects enabled, and that wouldn't even be up to par for today's basic rendering for media output. Sure, they new Mac PC's do have faster graphics cards, and there is proprietary hardware for making it even faster, but those things are also available for PC, and given how often these systems get updated, PC's are the much more logical choice, and allow for faster rendering at half the price if it's done on a local client.
I'm in Film and TV production. I mainly use Premiere(PC) and Avid/Final Cut(Mac). My personal preference is for Premiere as I find it more intuitive, however that doesn't matter as the industry is heavily Mac biased and it is notoriously difficult to transfer video files from PC to Mac (it's actually easy if you don't intend to use the footage professionally and don't mind the odd artefact/dropped frame). As for security, I alluded to the fact that Mac is less prone to attack in my previous post. Less prone to attack means my data is more secure even if my computer isn't, and that equates to greater security in general.
Yeah, it's less prone to attack, but it's not more secure, which is what I alluded to when I said it leads to a false sense of security. If someone really wants your data, they can still get it. The random passer by hackers probably wouldn't bother with corporate sensitive data, and would be trolling for personal information, which is obtainable from Mac computers and often doesn't search out the type of OS. Basically they'll infiltrate the network and go from there. They may pass on a Mac if they aren't familiar with the security holes it has though, and it is less likely that a hacker would have knowledge of Mac security holes. Anyhow, if your using a Macs at your work, and data is that sensitive, then I'd imagine they have fairly robust network security. Sorry if my comment came off as confrontational before, was just one of those days.
One thing Apple does better than anyone else....planned obsolescence. I've never seen tech deliberately screw consumers to force new purchases every few years and somehow have the consumer love it! "...nice...new iphone has a new charge cable making old cables obsolete. I'll buy that!" Removable battery? Lol I bought a ipod 4 many years ago...it was defective. Wouldn't charge. It was under warranty. I got it replaced...3 times! Same issue. I thought i must be getting my replacements from an entire defective batch. Store was tired of me....making me feel like it was my fault. I had to contact hq in California and talk to head of quality. He also tried to screw me with talk of it being my fault. Eventually it came to light....from his words that Apple refurbished their products. Furthermore, they will replace a part with a new part and dub the whole unit as new!!! Insane. ...i will say, the head of quality did send me a ipod 5 for my month of troubles. But it felt more like i worked for it than their generosity for my unlucky plight.
Apple TV is one if not the cheapest Product like for digital computer entertainment that Apple release's. The thing about that is the iOS eco system is very developer friendly with Metal also being the defacto Graphics Api going forward for Apple iOS devices. The core develement groups that have publishers backing them see the Value in iOS based on User purchase habits for software. Despite many who do not think Mobile is really going anywhere to challenge living room console's, its not the Console perspective that you may need to look at , its the Eco system itself and where it already is. Right now you have 3 very large Eco system's going to try to expand and try to take over the living room. A) Google's Android and what ever Fork very of it, but its still Apk file structure for Apps and Games. Eco system store fronts like Amazon, Google Play, opera store front ..etc they all offer the Apk. The default Api is Vulkan. Its like this Metal = Apple product only DirectX= Microsoft's product only Vulkan = Any even Apple and Windows based products. Here is the Thing, even though Apple has to compete with both Microsoft's & Google's Eco system there is such a large number of iOS install base for its Eco system that it's doing well enough to support Apple and its Growth of User's into its Eco system. That's the Thing we now have Three very Strong Computer entertainment Software Eco systems in the consumer electronics market that they all can make tons of cash off of it, one Eco system will most decently be able to grab a larger share of the market, but not enough to say pretty much its the only Eco system that get the majority of Software made for it over the other companies and what they are also offering. Apple has built a very valuable OS Eco system in the consumer electronics market, you win some and loose some with released product's that's just how it goes, but as of right now Apple is getting support for iOS by developer & publishers and more important also on a Consumer level. B) Apple's iOS, across I phones, tablets and of course Apple TV. The default Api it s Metal C) Microsoft's Windows largest Market Eco system out side consumer electronics market. Trying to push windows OS Eco system to take the lead inside the consumer electronics market the default Api is DirectX
My problem with Apple isn't really that they don't have a very nice eco-system, but more that their eco-system isn't really that developer friendly when it comes to getting stuff noticed and sold. The back-end is great. Fairly easy to work with...at least now...not so much in the past as it had no 1st party game engine, but lots of support to get stuff done. The front-end...where your customers are, is too tightly controlled by Apple, and they don't give two craps about if they screw you over in your marketing, discovery opportunities, or even just stripping your game off the network completely due to frivolous copyright claims....which happens a lot to small devs. It also doesn't help that if you want to use their first party stuff to create software, you are either forced to hack OSX to install it on a regular computer(risky in itself as it could get your game rejected from the store) or buy an overpriced Mac computer. I understand why Apple customers for the most part like Apple products. It's a nice, easy to use system if you don't really care about doing much on your PC. It's a pain if you are what would be considered a power user though. For all of Window's faults, if you have a basic knowledge of how that stuff works, you can find it in easily accessible and recognizable form....most of the time. Any and everything is pretty much customizable within the Windows OS. Macs however are nice that they just work if you stay within the eco-system...no real thought required. Windows can sometimes obfuscate things...like DLNA access was screwed up when going to Win8.1 requiring you go through 5-6 steps to get it to work...and you had to do them in order. I gave up trying to get it to work, and just wrote my own program to act as a intermediary for the DLNA server on the computer....but I digress.:) The strongest draw of iDevices though is as you say, consumer spending habits. While the vast majority of games fail to make any money, the potential to turn a profit on the devices is quite high due to people actually spending money. Google has many of the same issues on the back-end/consumer facing side, but the average user spending of their users is at a much lower percentage to Apple.
100% agree with your points, absolutely right! I have also found that problems with most digital stores even Androids d and windows Phone. Now do not get me.wrong I think its fantastic with all the growth that mobile as a general compute device that does give you a chance as a developer to gain some money for your work , but like you stated your work can indeed and most likely get buried under a pile of big publisher's own software they produce. God forbid another king, or Gameloft game or App release..lol and your app gets pushed down further on the new releases list. Lmao, it is most definitely a problem, that's why releasing physical copy or maybe selling your software as a lost leader with DLC is why so many companies do just that to a Avoid the problems of such you pointed out.
It's probably going to be more successful than the Pippin, amirite?
Girls will buy it.
It's not a micro console. It's a media box similar to the Amazon Fire TV or the Google Nexus player. The fact that it plays games is secondary. And I'm worried they're not going to give us a traditional controller, unlike the other two media boxes I mentioned. Still, when it comes to kids and families, media boxes are the future.
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