Peter Seebach of IBM Writes: "When Sony first announced that the PlayStation 3 would be able to run Linux natively, a great deal of excitement ensued. Early on, it was a bit of a challenge to get Linux natively installed. The supported installer ran a custom script that hand-mangled a Fedora Core 5 or 6 install DVD into a runnable system with a special PS3 kernel. People put in hours and hours of effort to get other systems, such as Ubuntu, working. Terrasoft's Yellow Dog Linux, with an actual graphical installer that ran on the PS3, was the king of the hill.
Time has passed, and a great deal has changed. Fedora 7 installs on the PS3 out of the box, with the most challenging parts being selecting the PS3 storage driver so it can find the install DVD, and remembering to specify a video mode on the initial install command line so you'll be able to see the installer.
So, you can run Linux on the PS3. It's easy. The problem is, it doesn't necessarily run well. If you picked the PS3 up as a cheap Cell development system, it's a little frustrating to discover that, having followed the default install procedure, you have a system that comes up with a hundred megs or more of swap in use by the time you get to a shell prompt."
This series of three articles looks at PS3 Linux as a prospective development environment.
This first article, Part 1, introduces the basic configuration knobs and widgets specific to the PS3, shows you how to use them effectively, and suggests the kind of trickery that might get improved performance or a more usable display.
Part 2 and Part 3 then delve into some of the performance and tuning issues that, while they might apply on any system, are particularly useful for turning your PS3 from a proof-of-concept demo into a working system.