Gaetano Prestia of MMGN writes: Prior to the release of Metal Gear Solid V: The Phantom Pain, I’d played the game for almost two hours at various events. Each time the hosts would give us a rundown of the basics and then essentially let us roam free to do whatever we wanted, however we wanted. Here’s a little insight into video game preview events: that sort of flexibility and freedom is rare. In hindsight, it certainly suited the style and design of The Phantom Pain, a game that loudly distances itself from the linearity and at-times overbearing narrative drive of its predecessors.
Since the game’s release I’ve put in roughly 20 hours, and find myself a mere 12 percent through. Reflecting upon my many mindless playthroughs of the game so far, it had me thinking about the game’s place within the open-world genre. Does an open-world suit Metal Gear Solid, and is The Phantom Pain really among the genre’s best?