Matt at Codec Moments writes:
Q. What do you get if you chuck a teen horror film, Heavy Rain and Killzone Shadowfall into a blender?
A. Until Dawn
OK, you’re not getting any FPS elements or cover shooting mechanics, but Supermassive Games have used the very pretty game engine developed by Guerilla to produce a cinematic, jump scare filled tale of choice and consequence where your only objective is to keep as many people alive through a single night as possible.