Oculus First-Party Studio Forming in Seattle, Dead Space UI Director Joining

VRFocus - 2008’s Dead Space was one of the few successful survival horror titles of the last generation of videogames, invoking classic experiences such as Resident Evil 4 with a fresh coat of HD paint. One of the title’s most notable innovations was its user interface (UI), which cleverly appeared within the game world itself rather than as information stuck to a screen. This approach has proved not just popular but vital to virtual reality (VR) experiences over the years, and now the designer of that UI has moved from publisher EA to a new Oculus first-party studio.

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crazychris41241167d ago

Loved the UI in the Dead Space series. Look forward to hearing more about the game.