Even at its worst, Until Dawn is the peak of this genre. If you have any interest in horror or interactive storytelling, there’s no reason to miss this one. You’d be hard pressed to find a more compelling way to spend a Friday night.
"It's Like if Heavy Rain Didn't Suck" "mainly downs in the case of Quantic Dream" Yep QD is a failure of a studio and Heavy Rain is an over rated game that it actually suck! /s Someone has nothing to do and knows zero about gaming only to speak about a PS3 GOTY as its Not!! My god reviewers these days!
Heavy Rain is such an amazing game. I have gotten people who do not like video games to play it, and they loved it. Heavy Rain is truly a great experience.
Indeed. If you don't like Heavy Rain, then you suck. The latter, Beyond Two Souls, not so much. Heavy Rain via the Move controllers was some good stuff to be sure.
Heavy Rain - for its faults - doesn't suck and was received in a similar (but fairly different) manner to Until Dawn. Heavy Rain is a critically acclaimed multi-GOTY winner, as well as a prestigious BAFTA and AIAS winner - and it sits at an 87/100 on Metacritic. If there's a game that you could argue "sucks" for personal and self-reflecting reasons, it's his follow up, Beyond: Two Souls. I enjoyed that game but Heavy Rain was by far a superior experience for me.
I personally enjoyed Beyond Two Soul's story more than Heavy Rain. Ellen Paige & Willem Dafoe were simply remarkable in their acting, along with the other supporting characters "In my opinion" Having said that, Heavy Rain really had a superior gameplay experience for me. I loved the realistic/grounded nature of Heavy Rain.
You didn't find the story insulting to the player? Dafoe's character goes suddenly nuts and tries to get his family back? I thought that was so awful and insulting I nearly ejected the disc right there.
I felt that Heavy Rain's strength lies not in its story (which has numerous plot holes), but in putting you in the characters' shoes and making you empathize with their situation.
Remembering David Cage talking about the game, that was EXACTLY what he wanted to achieve. (I believe he was reflecting on the birth of his child and thinking about the joy and love he felt along with the immense responsibility he felt.)
Exactly. How many other times have you had to select a way to remove one of your own fingers?
I though the gameplay in Beyond 2 Souls was better. Heavy Rain felt like a game of Simon Says. You just do the prompts and occasionally are allowed to make a choice.
Heavy Rain most certainly does not suck.
Heavy Rain was very well received and Until Dawn is very well received, both games are crowning achievements in their genre (cinematic multipath games).
Heavy Rain was an excellent interactive movie game. Beyond : Two Souls had better facial animation and certainly better actors. And Heavy Rain's plot made me question its credibility. But Heavy Rain was a very tense game in parts indeed, like the videogame equivalent of the movie The Cell. And you played several characters. Like Until Dawn, if they died, they were out of the story and the story continued. This is one way that it arguably excels Beyond: Two Souls. In Heavy Rain you always truly play the game. In Beyond: Two Souls, the game will play itself sometimes if you don't input a response and there are barely any parts where your character can die- and if that happened you'd play that scenario again. So Beyond: Two Souls is totally dependent on 1 character. Which is also why that game is so memorable despite the backtrack from Heavy Rain's style- Ellen Page is totally superb even in the midst of weird timelines and unrelated situations of storytelling. Beyond: Two Souls was a more enjoyable experience because it wasn't relentlessly grim and it had humour, it had colour, it had rounded personality in its characters, it had more variety of situations (although it had much FEWER possible storylines and character outcomes). Heavy Rain was hard going but that was the point and it does make the game a very gothic-like, taut, action-important, experience even despite Beyond: Two Souls upping of effects and production values.
So many reviews!!! But i'm glad it's getting good scores.
What is this guy talking about. In my opinion ibenjoyed until dawn more than heavy rain, but heavy rain was still a greatttt gameee,,,!!!can't wait to see what quantam dream is working on,:))
Lol what a joke. Please don't compare a contrived cleishaid American popcorn horror game to a masterpiece of the interactive gaming industry. This includes soundtrack, story design, character design (please.... the characters in UD are so bloody cleishaid it's ridiculous, heavy rains characters were not, it was original.) The soundtrack for this game was all off and the locations were crap. David cage is one of the deepest game developers ever, how he implements weather with human emotions. He uses stuff like anxiety in the characters to create tension. Until Dawn is just a silly slasher game so please no no.... don't compare. There's no comparison here. Even Fahrenheit blew this game away in every way. But that's just my opinion. The people that like this game are probably people who adore movies like sinister and insidious....stupid jump scare movies. The script for this game was so cringeworthy obvious it was embarrassing. There is no terror in the bang, only in the anticipation of it. - Alfred Hitchcock
Respectfully disagree, and it's cliche not cleishaid.
I'm not saying it's a bad game. I'm just saying don't compare it to heavy rain just cos the controls resemble it. Nah *Cliched lol haha . Heavy rain was original at least. This really wasn't.....basically a Friday the 13th video game.
You know what helps? Understanding that Until Dawn intentionally draws upon those old tropes.
Exactly lol. It's not original for me. The whole things just a bit too obvious in my book. Like I said the game is good it's not bad but you can't compare a popcorn horror game to heavy rain and say it's like if "heavy rain didn't suck" just because the controls are the same. That's so unfair on Quantic Dream.
While I agree that Heavy Rain was unique in it's own right, I think that you totally MISSED the actual point of this game. It is SUPPOSED to be a "cliched American popcorn horror game". The devs wanted to create the experience that movies like Friday the 13th, Nightmare on Elm Street, Halloween, and slasher films of that ilk. It's a throwback to B-movie horror and very self aware...much like the Scream movies.
Yeah man I know lol I think I've mislead most people on my comment. I agree with you 100% and I know this game is supposed to follow that type of old slasher movie theme but what I don't get is these heavy rain comparisons just because the control system is nearly the same...wtf is that? Like this is a completely different experience to HR. If he's trying to say that this is if heavy rain didn't suck with the controls side of things meaning the controls for this alone were better than HR then that's his personal opinion fair enough but it sounds like he's basically comparing each game just because they share similar controls and saying heavy rains bad and this is amazing. All I'm saying is if it takes from old 80s slasher B movies, why in the hell is heavy rain even being named? Because it plays the same? Hmmmm this kindah reminds me of that time with the watch dogs vs gta v just because they are both open world.
I DO agree that Heavy Rain is a lot more....heavy! LOL The psychological undertones are way more profound than in something like Until Dawn. (which is to be expected) What I find funny is that the crusade for killing QTE styled games seems to have started ebbing once Telltale Games started bringing popular series into the gaming atmosphere. I often wonder how Heavy Rain would score now vs. when it came out and people were not as accepting of this play style. All in all, I got what you were saying. I just think that you were overly harsh to UD. Both games do what they set out to do very effectively. Creating the B-movie, slasher vibe without going too far into the cheese factor is difficult. Just like creating a psychological thriller is.
Not original overall, perhaps, but which games have done what UD has done, and so damn well? Sure, make a distinction between very original premises and tried and true- or at least unoriginal- formulas, but it's unfair to grade one lower than the other when both do a damn good job at what they attempt.
What a troll article. Heavy Rain is a gaming classic that many devs take inspiration from today. It single handedly created a genre and showed that video game story telling can surpass even Hollywood. And to top it off the author gives this game an 8/10? How is it better than Heavy Rain again?
Most people I know liked UD and hated heavy rain simply because they were bored with it. They couldn't be asked to follow a story they wanted thrills every minute. Chapters like Scott Shelby looking after a sick mothers baby seemed boring to them or short moments where Jayden was playing piano alone in a hotel. For me these moments are what made the game unique, original and special. A perfect balance.
True Beakonn. Heavy Rain was very rare art. And did you play the dentist DLC? Terrifying with that split screen , Cage can be a genius at setting you in to a psychological nightmare. And the fact that young children - not teens - die in this game is heartbreaking and utterly rare in a game in telling a truth about what can happen in the real world.
It is definitely better than Heavy Rain, but that does not mean Heavy Rain was a bad game in any way. A father always hopes to be surpassed by his child. And Until Dawn is very much a child of Heavy Rain. Now I just look forward to Quantic Dream raising the bar again, and hopefully, QD and Supermassive will have a game development back and forth and try to one up each other. My main hope is that QD pay attention to Until Dawn and learn some lessons from it. As good as they are, I sometimes think they get a little bit carried away with themselves.
Heavy Rain didn't suck. Until Dawn just feels like the best example of Heavy Rain's ideas and concepts. It takes on board what Heavy Rain did and adds depth and refinement. The relationship system also adds a new layer. I think the genre Supermassive chose really helped. Teen slasher flick fits the style of the game. I like the way it almost rewards you for playing into the tropes of the teen slasher genre. Sometimes, doing the logical thing, the thing you would be screaming at the TV for a character to do, lands you in deep trouble. I really liked that. Supermassive are clearly very aware of this genre. I would like to see them tackle another genre now with the same mechanics in place.
Heavy Rain was an incredible game. This review lost all credibility with a title like that
It was a successful game. Heavy Rain was one of the most memorable games last generation. Until Dawn is just better in every way. It expanded on the genre. However Heavy Rain was very good for it's time.
Heaver Rain suck? Wow seriously? Heavy Rain was a great game if you didn't like heavy rain I can't see how you would like until dawn...Heavy Rain had an amazing story! You should be ashamed of yourself!
I'm glad someone else thinks Heavy Rain sucked. David Cage is such an overrated director. I did like Indigo Prophesy/Fahrenheit though.
Heavy Rain was not a good game and looking back it did suck. It really is something else that Until Dawn achieved everything Heavy Rain was suppose too in terms of more intense gameplay and a coherent story line. I had an absolute blast playing Until Dawn and I finished it in one play through and will definitely do another and make some other choices this time around. Something I would not do with Heavy Rain. David Cage I feel lets his ego get in the way of making a great game and it shows in his latest two games that were devoid of any real gameplay. Until Dawn succeeded in every aspect of design, gameplay and story that Heavy Rain could not.
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