Grow Home and the pleasures of a world you can touch


"If you play enough first-person shooters, something really weird can set in from time to time - something strangely off-putting. In certain games the depth of the environment can drop away after a while, the world steadily losing its tangibility, and you start to realise that, underneath everything - or maybe somehow above everything - you're just a reticule scudding over the screen, roving and hovering and blasting."

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