The latest Final Fantasy XV gameplay video finally included the key to calculate a rough but pretty close estimation of the size of the full map of Final Fantasy XV.
I can't imagine it being that big. I mean I think most places on the map with be places you can only get to during a cutscene or transition within the story. The reason is they haven't actually said there will be a Airship so we can explore the entire map...they said something like how it might not make it for launch. I think a lot of these places will involve you getting to a point by walking or in the car and it will say something like "Continue to <Insert Town Here>?", you'll select "Yes" and it will fade to black, load and place you within that part of the regions hub. That's my take on it anyway
The only way it's not that big, is if the diorama map is not the actual map. Otherwise, the scope is pretty much that. There's a margin of error involved due to perspective and pixels, but it could be a 20% up or down, according to my estimations. Also, they said already that you'll be able to travel anywhere in the map, so there won't be fading to black. Unless you use fast travel, of course.
They said its a seamless open world so... Honestly, if this game is this huge and seamless and the combat is great then we are looking at a potential GOTY. If the game has a great story like FFVII and JRPG of the old then we are looking at a potential GOTG. Only time will tell.
Agreed Dark! Mind you, for years and years I've always felt the concept of this game is Amazing enough get it many, many awards. They don't need to do much (talk is cheap lol) open world, airships annnnnnnnd sold. They had me in 2009 supporting that concept, lol nothings changed.
really hope they improve the way Noctis teleports....
Given that the demo is Bigger than FFXIII's gran pulse,and that's a SECTIONED off part of Duscae, I can't even imagine how big this is gonna be.
...I don't think you get why at one point this was only releasing for PS3? PS4 and XONE both have bluray and both have HDDS in 100% of the units, we are seeing many, many IPs go MASSIVE in size because of this (as they should have last gen) and this game is no different, its original concept couldn't even be done on many DVD's and ultimately wasn't even enough for PS3. This game can 100% be that huge and its very feasbel. Fallout 4 has no loading, Horizon Zero dawn has no loading in areas either... Sooooo I would expect this game to seek the same level of complexity as the recent open world games have shown. Mind you, they are not doing a "open map" ie "go to town" style like your suggesting, its been confirmed that its not open map, its open world ie seamless, ie no select town A, B etc Mind you, not even sure why they would considering the powerful hardware they now have to work with. Look at Ghost Recon Wildlands, look at Arkham Knight, look at Witcher III etc. Mind you, I put Square on having the more technical savy team. Those guys are some of the best in the industry.
A user in the Dualshockers comment section posted this image of the map referencing different areas in the game, yeah it could definitely be that big. Holy crap it's impressive lol https://a.disquscdn.com/upl...
Holy! If this is really true then this game will be super huge. Witcher 3 and GTAV looks really small in comparison.
So bigger than Xenoblade Chronicles X The Witcher III Just Cause 3
Just Cause 1/2/3 have insanely massive maps. If this is bigger than Panau, consider me impressed.
I love Square Miles games
It can be as big as it wants to be, I just hope it's not big just to be big and we get some content and a reason to explore in that open world.
Just take my gp already, stop saying stuff that's making me anxious.
Heading off to Gold Saucer?
Does size matter?
annnnnnnnnnnd pants got tight!
Am I the only one who feels like this is almost a spiritual successor to Final Fantasy VIII? And that scale! Driving full GTA breakneck speed and it's still gonna take days to go a full circuit of the map. DAYS. Break out the Coleman's camping gear
Why spiritual to 7? What makes this anyway related to 7? It feels more like an actual final fantasy unlike 13. I guess I can see why you mean spiritual but probably more of an ommage to the playstation 1 final fantasy games.
VIII is 8, not 7. I don't really see it either. Looks like a great game though. I didn't play the demo so I'll be going in pretty much blind. Can't wait :D
Like Ninsigma said, i meant 8. I suppose it is more an homage to it as well. As for for what I meant, exactly, was that VIII and XV both seem to cloak their deeper story with a more readily apparent "teen drama" almost, although perhaps that's not a fair characterization. Both also have very dark undertones. Especially VIII if you subscribe to the Rinoa conspiracy theory. Plus the fancy cars. The only FF other than VIII to use them openly was VII, and they were older models.
Hmmmm interesting. You definitely had a deeper thought process there than I thought you did but I think I need to play 15 to subscribe to that opinion though. I don't know where the game play sections they've shown fits into the entire story and therefore don't understand the context of what I've been shown (like why are they there??). I get your point though as there is a large contrast between the buddy buddy attitude of the gang (like guys just outta school Road tripping for some fun) and the dark nature of the cinematics and underlying narrative. I think understanding how those two connect would ultimately decide whether I agree with your point or not.
That's pretty enormous. The Duscae demo is like 1.16 square miles, and the full Duscae region is like 10 or 20 times that I think (11.6 or 23.2 square miles). I think Just Cause 2 was 400 square miles (Just Cause 3 is the same), and that was flipping enormous. Heck, Grand Theft Auto V was only 100 square miles, and Metal Gear Solid V is only like a 3rd of GTA V in terms of size. Finally, Skyrim is 14.3 square miles (a quarter of that can't be traversed), and Oblivion is 22 square miles. So yeah, this is probably the biggest single player open world, WITH this amount of detail, ever made. However, I'd say there'll be loads of places you can't reach or traverse as well as loads of negative space. But negative space is good - better to have a balance rather than overcrowded or empty. The two complement each other. Sometimes you need a break from the bustle, and sometimes you need to return to it. I'm wondering if this picture: http://images4.alphacoders.... gives a good idea of the scale? That picture isn't in game obviously, but if they can recreate that scale in the actual game... man. Crazy.
What's disagreeable about my comment? Did I get my facts wrong? I feel like if you disagree on N4G you should be forced to comment too. If you don't comment after disagreeing, your disagree isn't counted.
I never got why people think bigger is better with games. We have no idea how much of this is barren and I wager most of it is.
I agree. Last gen it seemed to turn into a narrative where if it's not big and open world it's not good. Which I think is stupid. Having said that, this is an ff game so large scale worlds is what I expect from them.
But FFs didn't focus on size, that was a side-effect of how massive the games turned out to be, so full of content that FF9 had an obscure side-quest nobody knew about until like a year or two ago. FF15 is just following trends. Action gameplay, big worlds, vehicles. I wish this stayed a spinoff because then I could truly enjoy it as its own thing. It doesn't feel like a mainline FF to me, just like FF11 & 14 don't.
It's not necessarily better, but a sense of scale can be really sublime and can enhance the experience in its own particular way. Secondly, would you rather the world was absolutely crammed with stuff? A bit of negative space is important. You need room to breathe. You need to have places that aren't as busy. I personally welcome the less busy areas, just so long as they don't comprise most of the game world. Balance is important. So yeah if most of it is barren, that'll suck, but I'm sure there'll be plenty of busy-ness. We've seen footage from towns and the like. They're pretty busy and detailed.
What's up with these huge maps. Some people take their jobs too serious, seriously. Can you imagine How many artists do artist they have just drawing up blank fields when they can be using that time to add more game content to move the story along.
If this was the FFVII remake this part would be one continent of the entire planet
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