"Very few racing sims have decent levels of car damage. Gran Turismo went four games into its run without any damage modeling at all, Project CARS' crashes are decent(ish), and Codemasters' EGO engine is pretty good, if not as impressive now as it was six or seven years ago. Forza Motorsport 6 will feature some damage, but you won't be seeing Burnout Paradise-style crumple effects, according to the game's creative director, Dan Greenawalt. I met him in London during his brief stopover in the capitol and asked him for a bit more detail on the damage issue from a developer's point of view. Here's how that played out..."