Ars Technica Write: "Soulcalibur IV is one of the few high-profile fighting games built from the ground up for current-gen consoles, and as such it's a pretty significant release. Sadly, though, while the graphics have been improved and the combat has been relatively untouched, the game as a whole is hurt by unneeded or unpolished additions.
Speaking strictly about the combat engine and the stock characters, Soulcalibur IV is at best an incremental improvement on Soulcalibur III. Combat largely feels the same, though the addition of equipment destruction and critical finishes does present some new opportunities. The former adds more than just a nice graphical effect, as it gives combat a nice technical dimension by allowing players to hone in on certain spots and deal extra damage.
The latter, which is a powerful one-shot-kill finishing attack that can only be activated after breaking an opponent's guard, rarely occurs in normal combat, but does prevent players from turtling indefinitely. Neither addition is revolutionary, but both are welcome."