Devil's Third: The Kotaku Review

Still, there’s one thing about Devil’s Third that does fit. Its name derives from ‘the devil’s interval’, a musical term describing an atonal three-note sequence designed to provoke a sense of unease in the listener – in other words, a series of familiar elements combining to make something unnatural. Itagaki and Valhalla might not have got much else right, but they could hardly have come up with a more perfect title.

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Aloy-Boyfriend1029d ago

Not offense but I knew from the beggining this game was gonna be a Devil's Turd

Brunire1029d ago

As someone who has been referred to as a 'turd', I take offense!

Allsystemgamer1029d ago

Such a shame. I was looking forward to this :(

assdan1029d ago

Well, this game wanted to be bayonetta, so just go play that instead.

AJBACK2FRAG1029d ago

Why did Nintendo pay to have Devil's Third completed? It's been in development sooooo long I was hoping it would at least be fun. Sixty bucks? That's tough love!!!

MoveTheGlow1029d ago

That's the Devil's Fourth, Kotaku! It's only two notes, with a tritone as the interval.

swice1028d ago (Edited 1028d ago )

Someone clearly ate their bowl of Theories this morning

1029d ago
captainexplosion1029d ago ShowReplies(1)
PhoenixUp1029d ago

Oh dear lord this game currently has a Metacritic score of 39. No wonder Nintendo wanted to distance themselves from this title. Who knew Itagaki could sink so low?

Hoffmann1029d ago

Without the Team Ninja developers behind him he is just nothing special.

filchron1029d ago

But NG3 DID suck. I wonder what a proper ng3 title by him would be like.

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