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Q&A: Sasaki On Soulcalibur IV's Franchise Evolution

Outside of sports, fighting games are the genre most commonly associated with not-so-substantial iterative changes between installments. Not so, claims Namco Bandai's Soulcalibur IV director Katsutoshi Sasaki.

Gamasutra got a chance to sit down with the developer at the San Francisco launch party for his new game, which shipped this week on Xbox 360 and PlayStation 3, and learn a bit about the philosophy that goes into developing one of the most robust fighting game series in the industry - including what keeps the team invested in the title year-in, year-out.

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