Rely on Horror:
Back in January of 2005 I learned a very valuable lesson that’s stuck with me for a decade. A little game you all might know came out then, called Resident Evil 4, and it contained cut-scenes that flirted with traditional gameplay scenarios. The most memorable one definitely had to be that knife fight. In it, you had to not only watch the wonderfully choreographed fight, but also remain fully attentive, waiting to see what button prompts flashed on-screen. Fail to respond in time and it was game over. A decade later, and we have entire games built around quicktime events like that. And in the survival horror genre, this could work amazingly well. Enter: Until Dawn.