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In Sony’s Until Dawn interactive horror game, the player becomes part of the narrative

Venturebeat:

Editors note: We've tried to remove most of the story spoilers in this interview.

Hollywood writers and directors Larry Fessenden and Graham Reznick wrote the story of Until Dawn, with more than 10,000 pages of dialogue. It took that much writing because any of the eight characters can die. That means each character’s part of the story has to be like a main storyline. We played the game all the way through a couple of times and interviewed Reznick about how he and Fessenden approached the writing and worked with the video game designers at Supermassive Games.

Here’s an edited transcript of our interview.

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PhoenixUp1031d ago

I'm glad this PS3 game was moved(pun intended) to the PS4. The experience wouldn't feel right playing with a Move controller as opposed to having Move tech built directly into the DualShock 4

MysticStrummer1030d ago

I don't know about everyone else but I turned off motion controls pretty fast after I started playing Until Dawn. I've played games where they're used well and this should have been a great example but for some reason they didn't feel quite right. Honestly I think an actual Move controller would have been better.